SDL_TRUE : SDL_FALSE; } else { allow_screensaver = SDL_FALSE; } if (!allow_screensaver) { SDL_DisableScreenSaver(); } /* If we don't use a screen keyboard, turn on text input by default, otherwise programs that expect to get text events without enabling UNICODE...
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data. // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags. SDL_Event...
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL/Direct3D/Metal/Vulkan. It is used by video playback software, emulators, and popular games. SDL is written in C, works na...
在android,原生窗口的具体类型是ANativeWindow,Android_JNI_GetNativeWindow(void)是SDL封装了获取原生窗口的函数。内部先调用Java层的SDLSurface.getNativeSurface得到surface,再通过NDK提供的ANativeWindow_fromSurface由surface得到ANativeWindow。第二个步骤封装在SDL_EGL_CreateSurface。 SDLSurface得到一个有效图面后,android会...
在android,原生窗口的具体类型是ANativeWindow,Android_JNI_GetNativeWindow(void)是SDL封装了获取原生窗口的函数。内部先调用Java层的SDLSurface.getNativeSurface得到surface,再通过NDK提供的ANativeWindow_fromSurface由surface得到ANativeWindow。第二个步骤封装在SDL_EGL_CreateSurface。 SDLSurface得到一个有效图面后,android...
问OpenGL渲染器与ImGui和SDL2ENSDL全名Simple DirectMedia Layer,是一个跨平台的底层音频、视频、键盘、鼠标操作库,操作实际通过更底层的OpenGL/Direct3D完成,在保留跨平台的兼容性之外提供了非常高的效率,所以广泛的应用在多种游戏和对速度敏感的应用中,比如鼎鼎大名的steam平台/ffmpeg/qemu/模拟器等,当前的版本...
sudo apt-get install libsdl2-dev Fedora example: sudo dnf install SDL2-devel Arch example: (Arch doesn't have separate regular and development packages, everything goes together.) sudo pacman -S sdl2 You might also need a C compiler (gcc). ...
text_input_start text_input_stop SDL2::Input::Keyboard::Keysym < Object modifier scancode symbol SDL2::Input::KeyboardEvent < SDL2::Input::Event keysym repeat state timestamp window_id SDL2::Input::Mouse < Module cursor cursor=
使用SDL2的C程序中的内存泄漏在“坏”的相机位置,确保你传递到SDL_RenderDrawLine()的线条不是超长的...
intSDL_InitSubSystem(Uint32 flags){if(!SDL_MainIsReady){SDL_SetError("Application didn't initialize properly, did you include SDL_main.h in the file containing your main() function?");return-1;}/* Clear the error message */SDL_ClearError();#ifSDL_VIDEO_DRIVER_WINDOWSif((flags&(SDL_IN...