if ((flags & SDL_INIT_GAMECONTROLLER)){ #if !SDL_JOYSTICK_DISABLED if (SDL_PrivateShouldInitSubsystem(SDL_INIT_GAMECONTROLLER)) { if (SDL_GameControllerInit() < 0) { return (-1); } } SDL_PrivateSubsystemRefCount
pythongamedevsdlsdl2game-developmentpygamegame-dev UpdatedDec 1, 2024 C A lightweight text editor written in Lua ceditorluacodesdl2code-editortext-editorlite-xl UpdatedJun 5, 2025 Lua vcmi/vcmi Star4.9k Open-source engine for Heroes of Might and Magic III ...
SDL_TIMERS_DISABLEDSDL_TicksInit();#endifif((flags&SDL_INIT_GAMECONTROLLER)){/* game controller implies joystick */flags|=SDL_INIT_JOYSTICK;}if((flags&(SDL_INIT_VIDEO|SDL_INIT_JOYSTICK))){/* video or joystick implies events */flags|=SDL_INIT_EVENTS;}/* Initialize the event subsystem */...
// 3D-OPENGL-SNAKE-GAME.C // LICENSING: WTFPL 授权 // for LINUX //#include <gtk/gtk.h> #include <GL/freeglut.h> #include <stdio.h> #include <stdbool.h> #include <math.h> #include <stdlib.h> #include <time.h> #include <gst/gst.h> #define ACCEL 0.2 #define DECEL 0.93 #de...
SDL_GameController *controller; SDL_Haptic *haptic; SDL_Gamepad *controller; JoystickType joystickType; Expand All @@ -129,38 +119,19 @@ class Joystick : public love::joystick::Joystick std::string name; struct Vibration { float left = 0.0f; float right = 0.0f; SDL_HapticEffect effec...
CMake语言是平台无关的中间编译工具。同一个CMake编译规则在不同系统平台构建出不同的可执行构建文件。...
o 5% whether or not your code compiles (without excessive changes to the compile process). o 50% on correctness and playability. Does the ball move correctly? Can the pad be moved correctly? Are scores being tracked? Does the game end? The percentages ...
PYSDL2是围绕SDL2、SDL2 Mixer、SDL2 Image、SDL2 TTF和SDL2...它不依赖C代码,而是使用内置的CTypes模块与SDL2接口,并为常见的SDL2功能提供简单的Python类和包装。...它可以用来建立一个自定义的分布式架构,只需将配置文件修改为适当的。...GameFrame旨在帮助学习基于文本的游戏编程的概念,而不必关注实现细节...
README-windows.md │ └── README-winrt.md ├── include │ ├── begin_code.h │ ├── close_code.h │ ├── SDL_assert.h │ ├── SDL_atomic.h │ ├── SDL_audio.h │ ├── SDL_bits.h │ ├── SDL_blendmode.h │ ├── SDL_clipboard.h │ ├── SDL_...
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lroot -lbe -lmedia -lgame -ldevice -ltextencoding" # Haiku's x86 spins use libstdc++.r4.so (for binary compat?), but # other spins, like x86-64, use a more standard "libstdc++.so.*" AC_CHECK_FILE("/boot/system/lib/libstdc++.r4.so", EXTRA...