(void*,Vulkan_GetVkGetInstanceProcAddr,(void),(),return) SDL3_SYM_PASSTHROUGH(void,Vulkan_UnloadLibrary,(void),(),) SDL3_SYM(char const* const* ,Vulkan_GetInstanceExtensions,(Uint32 *a),(a),return) -SDL3_SYM(SDL
* If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver, * SDL_CreateWindow() will fail because SDL_Vulkan_LoadLibrary() will fail. * * \note On non-Apple devices, SDL requires you to either not link to the * Vulkan loader or link to a dynamic library version. T...
This is the raw contents of SDL's wiki. You can edit this through GitHub or at https://wiki.libsdl.org/ now! - sdlwiki/SDL2/SDL_Vulkan_GetVkGetInstanceProcAddr.md at 18840f790abe32827890f6998556cc104a602e54 · libsdl-org/sdlwiki
* If the window is created with any of the SDL_WINDOW_OPENGL or * SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function * (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the * corresponding UnloadLibrary function is called by SDL_DestroyWindow(). * * If SDL_WIN...
SDL_Vulkan_UnloadLibrary() This is all the platform-specific code you need to bring up Vulkan on all SDL platforms. You can look at an example in test/testvulkan.c * Added SDL_ComposeCustomBlendMode() to create custom blend modes for 2D rendering * Added SDL_HasNEON() which returns...
SDL_HINT_VULKAN_DISPLAY.3.gz /usr/share/man/man3/SDL_HINT_VULKAN_LIBRARY.3.gz /usr/share/man/man3/SDL_HINT_WAVE_CHUNK_LIMIT.3.gz /usr/share/man/man3/SDL_HINT_WAVE_FACT_CHUNK.3.gz /usr/share/man/man3/SDL_HINT_WAVE_RIFF_CHUNK_SIZE.3.gz /usr/share/man/man3/SDL_HINT_WAVE_...
ffmpeg用来解码,使用SDL进行渲染。笔者着重对如何在windows平台上使用SDL进行视频渲染进行一下分析。前面的文章已经介绍了如何在windows平台上搭建gcc编译环境,然后执行如下命令编译出可执行程序: $gccsimpleplayer.c -L/local/bin -L/bin -I/local/include -I/include -lavformat -lavcodec -lsdl2 -lavutil -lsw...
SDL_WINDOW_VULKAN =0x10000000/**< window usable for Vulkan surface */)// SDL_Window SDL窗体typeSDL_Windowstruct{}// SDL_Event SDL 事件typeSDL_Eventstruct{}// SDL_Init SDL 初始化funcSDL_Init(flagsuint32)bool{ret := SysCallDll("SDL_Init",1,uintptr(flags))ifint(ret) ==0{returntrue...
SDL_Vulkan_GetDrawableSize() SDL_Vulkan_UnloadLibrary() This is all the platform-specific code you need to bring up Vulkan on all SDL platforms. You can look at an example in test/testvulkan.c * Added SDL_ComposeCustomBlendMode() to create custom blend modes for 2D rendering * Added...
SDL_Vulkan_LoadLibrary y 2.0.6 SDL_Vulkan_UnloadLibrary y 2.0.6 Metal Support NameBoundSinceWon't bind SDL_Metal_CreateView n 2.0.12 SDL_Metal_DestroyView n 2.0.12 SDL_Metal_GetDrawableSize n 2.0.14 SDL_Metal_GetLayer n 2.0.14 Event Handling NameBoundSinceWon't bind SDL_AddEve...