│ begin_code.h │ close_code.h │SDL.h │ SDL_assert.h │ SDL_atomic.h │ SDL_audio.h │ SDL_bits.h │ SDL_blendmode.h │ SDL_clipboard.h │ SDL_config.h │ SDL_config.h.cmake │ SDL_config.h.in │ SDL_config_android.h │ SDL_config_iphoneos.h │ SDL_config_macosx.h ...
#include "SDL.h" #include "SDL_version.h" #define IMG_PATH "D:\\11.bmp" #undef main //SDL 中定义了main,所以这里去掉,不然会执行错误! int main(int argc,char **argv) { printf("\n"); printf("Hello SDL\n"); SDL_version compiled; SDL_VERSION(&compiled); printf("SDL version %d....
#include "SDL_version.h" #undef main #define PATH_YUV420 "D:\\out.yuv" #define width 1000 #define height 562 int main() { //打印版本信息 SDL_version compiled; SDL_VERSION(&compiled); printf("SDL version %d.%d.%d\n", compiled.major, compiled.minor, compiled.patch); //根据分辨率计...
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在源码project中能够看到SDL_Renderer的定义,位于render\SDL_sysrender.h文件里。 它的定义例如以下。 代码语言:javascript 代码运行次数:0 运行 AI代码解释 /* Define the SDL renderer structure */struct SDL_Renderer{constvoid*magic;void(*WindowEvent)(SDL_Renderer*renderer,constSDL_WindowEvent*event);int(...
h│ ├── SDL_test_images.h│ ├── SDL_test_log.h│ ├── SDL_test_md5.h│ ├── SDL_test_memory.h│ ├── SDL_test_random.h│ ├── SDL_thread.h│ ├── SDL_timer.h│ ├── SDL_touch.h│ ├── SDL_types.h│ ├── SDL_version.h│ ├── SDL_video.h│...
#include "SDL2/SDL_image.h"#include "tinyxml.h"#include "base64.h"#include "zlib.h"/*图块集*/struct Tileset{int firstGirdID;int tileWidth;int tileHeight;int spacing;int margin;int width;int height;int numColumns;std::string name;};class TMXTiledMap{private://保存图块集std::vector...
Why was the SDL_RENDERER_ACCELERATED flag removed from SDL_RendererFlags? But if I still use it, the rendering runs about 30x faster. You can check this with the following demo. Tested with Linux 64bit #include <SDL3/SDL.h> #define SDL_R...
如果python没有安装开发库,也会导致pygame不能安装,比如找不到python.h 等文件 sudo apt-get install python2.6-dev 版本比较高的可以换成这些 sudo apt-get install python2.7-dev sudo apt-get install python3-dev sudo apt-get install python-numeric python-numpy python-scipy 根据机器python版本安装相应的...
#include <sdl\SDL.h> int main(int argc, char **argv) { SDL_Window *window; SDL_Init(SDL_INIT_EVERYTHING); window = SDL_CreateWindow("sdl window", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 640, 480, SDL_WINDOW_OPENGL);