找不到匹配的GLX视频?SDL_GL_DOUBLEBUFFER绝对不是SDL_SetVideoMode()的有效flags参数。
1、简介Simple DirectMedia Layer, 简称SDL,是一个自由的跨平台的多媒体开发包,主要通过OpenGL和2D视频帧缓冲(framebuffer)提供对音频、键盘、鼠标、游戏操纵杆 (joystick)和3D硬件的底层访问。它被广泛的应用于MPEG回放软件、模拟器和多个著名游戏中,如获得大奖的文明:权倾天下 (Civilization: Call To Power)的...
#include<GL/glew.h>#include<SDL.h>#include<SDL_opengl.h>#include<freetype2/ft2build.h>#includeFT_FREETYPE_H 初始化SDL和OpenGL窗口: 代码语言:cpp 复制 SDL_Init(SDL_INIT_VIDEO);SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER,1);SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE,24);SDL_Window*window=S...
(SDL_GL_RED_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, 5); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); int flags = SDL_WINDOW_OPENGL | ...
SDL_Flip函数的作用是:在支持双缓冲(double-buffering)的硬件上,建立flip并返回。硬件将等待vertical retrace,然后在下一个视频surface blit或者执行锁定返回前交换视频缓冲区。如果硬件不支持双缓冲,那么等同于调用SDL_UpdateRect(screen, 0, 0, 0, 0),即对整个screen的绘制区域进行刷新。 void DrawScene(SDL_...
GL_SMOOTH是平滑过渡,表现出来的是渐变 GL_FLAT是以指定的抹一点的单一颜色绘制其他所有点 */ //glShadeModel( GL_FLAT ); glShadeModel( GL_SMOOTH ); /* 控制两点间其他点颜色的过渡模式 GL_SMOOTH是平滑过渡,表现出来的是渐变 GL_FLAT是以指定的抹一点的单一颜色绘制其他所有点 ...
SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 5 ); SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 5 ); SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 ); SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); //Set the video mode screen= SDL_SetVideoMode( width, height, bpp,flags); ...
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); // *new* screen = SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL | SDL_FULLSCREEN ); // *changed* if ( !screen ) { printf("Unable to set video mode: %s\n", SDL_GetError()); ...
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0); #endif // From 2.0.18: Enable native IME. #ifdef SDL_HINT_IME_SHOW_UI SDL_SetHint(SDL_HINT_IME_SHOW_UI, "1"); #endif // Create window with graphics context SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); ...
/// Created by user on 2/22/23.//#ifdefined(__cplusplus)extern"C"{#endif#defineGL_GLEXT_PROTOTYPES#include<>#include<SDL_opengl.h>#ifdefined(__cplusplus)};#endifintmain(){SDL_Init(SDL_INIT_VIDEO);SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER,1);SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL...