intSDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect) {CHECK_DISPLAY_INDEX(displayIndex, -1);if(rect) { SDL_VideoDisplay *display = &_this->displays[displayIndex];if(_this->GetDisplayBounds) {if(_this->GetDisplayBounds(_this, display, rect) ==0) {return0; } }/* Assume that ...
SDL_Renderer*SDLCALLSDL_CreateRenderer(SDL_Window*window,int index,Uint32 flags); 參数含义例如以下。 window : 渲染的目标窗体。 index :打算初始化的渲染设备的索引。 设置“-1”则初始化默认的渲染设备。 flags :支持以下值(位于SDL_RendererFlags定义中) SDL_RENDERER_SOFTWARE :使用软件渲染 SDL_RENDERER_...
int SDL_GetDesktopDisplayMode(int displayIndex,SDL_DisplayMode* mode) 戱风 反人类 8 函数名:SDL_GetDisplayBounds功能:获取桌面区域显示参数:返回值:成功 0 失败 -1备注:原型:int SDL_GetDisplayBounds(int displayIndex,SDL_Rect* rect)函数名: SDL_GetDisplayMode功能:获取特定信息显示模式参数:display...
SDL_CreateRenderer()函数的原型如下: SDL_Renderer * SDLCALLSDL_CreateRenderer(SDL_Window * window,intindex, Uint32 flags); 下面解释一下各个参数的含义: window : 渲染的目标窗口。 index :打算初始化的渲染设备的索引。设置“-1”则初始化默认的渲染设备。 flags :支持以下值(位于SDL_RendererFlags定义中...
if(-1 != video_stream_index) { // creat video decode thread SDL_CreateThread(video_thread, NULL); // video display timer video_refresh_timer(0); } // read url media data circle while(av_read_frame(fmt_ctx, &pkt) >= 0) { ...
(Booth: W1G19, Shanghai New International Expo Centre, Shanghai, China) During the show, SDL Atlas will display a variety of newly redesigned instruments, Vortex M6, Martindale, Autoburst and Launder-Ometer® along with th... Read More September 05, 2019 SDL Atlas Launches Redesigned ...
1. 分析错误消息内容 错误消息表明,在调用SDL_GetDesktopDisplayMode_REAL函数时,传入的displayIndex参数不满足条件'displayIndex >= 0 && displayIndex < _this->num_displays'。这通常意味着displayIndex的值要么小于0,要么大于或等于当前系统的显示器数量。
typedef union SDL_Event { Uint32 type; /**< Event type, shared with all events */ SDL_CommonEvent common; /**< Common event data */ SDL_DisplayEvent display; /**< Window event data */ SDL_WindowEvent window; /**< Window event data */ // 键盘事件的信息 SDL_KeyboardEvent key; ...
SDL_GetDisplayName y SDL_GetDisplayOrientation y 2.0.9 SDL_GetDisplayUsableBounds y 2.0.5 SDL_GetGrabbedWindow n 2.0.4 SDL_GetNumDisplayModes y SDL_GetNumVideoDisplays y SDL_GetNumVideoDrivers y SDL_GetPointDisplayIndex y 2.24.0 SDL_GetRectDisplayIndex n 2.24.0 SDL_GetVideo...
Added the hint SDL_HINT_DISPLAY_USABLE_BOUNDS to override the results of SDL_GetDisplayUsableBounds() for display index 0. Added the window underneath the finger to the SDL_TouchFingerEvent Added SDL_GameControllerTypeForIndex(), SDL_GameControllerGetType() to return the type of a game control...