I'm developing a fairly basic Apple Metal renderer for Unreal Engine 1 and noticed a very weird problem that is either an SDL bug or an Apple bug. I can't tell for sure.The core issue is that capturing the mouse using SDL_SetRelativeMouseMode sometimes enables vsync, even if you ...
Because the gpu renderer has multiple issues when used in threaded applications (#11048, #9698) I think metal should be the default renderer on all Apple platforms. The metal renderer does not suffer from these limitations. Multi-threadi...
SDL/srcgpu/metal/SDL_gpu_metal.m:3870:41: 'supportsFamily:' is only available on iOS 13.0 or newer SDL/srcgpu/metal/SDL_gpu_metal.m:3870:56: 'MTLGPUFamilyApple4' is only available on iOS 13.0 or newer SDL/srcgpu/metal/SDL_gpu_metal.m:3884:46: 'supportsFamily:' is only available...
Metal, or Direct3D context. The library is internally written in C, and provides the application programming interface in C, with bindings to other languages available. SDL is extensively used in the industry in both large and small projects. Over 700 games, 180 applications, and 120 demos hav...
Added SDL_Metal_CreateView() and SDL_Metal_DestroyView() to create CAMetalLayer-backed NSView/UIView and attach it to the specified window. iOS/ tvOS: Added support for Bluetooth Steam Controllers as game controllers tvOS: Fixed support for surround sound on Apple TV Android: Added SDL_...
Using metal renderer all seems to be fine. slouken assigned TheSpydog Oct 6, 2024 andreasgrabher mentioned this issue Oct 10, 2024 SDL3: Make metal the default renderer on Apple platforms #11150 Open andreasgrabher mentioned this issue Nov 15, 2024 Remove GPU renderer? #11468 Closed...
-- SDL_METAL (Wanted: ON): ON -- SDL_MMX (Wanted: ON): OFF -- SDL_OFFSCREEN (Wanted: ON): ON -- SDL_OPENGL (Wanted: ON): ON -- SDL_OPENGLES (Wanted: ON): ON -- SDL_OSS (Wanted: OFF): OFF -- SDL_PIPEWIRE (Wanted: OFF): OFF ...
Metal Support NameBoundSinceWon't bind SDL_Metal_CreateView n 2.0.12 SDL_Metal_DestroyView n 2.0.12 SDL_Metal_GetDrawableSize n 2.0.14 SDL_Metal_GetLayer n 2.0.14 Event Handling NameBoundSinceWon't bind SDL_AddEventWatch n SDL_DelEventWatch n SDL_EventState n SDL_FilterEvents...
# particular features comes up, bare metal # configurations are quite functional.case $cpu in arm*) os=eabi ;; *) os=elf ;; esac ;; *) # No normalization, but not necessarily accepted, that comes below.;; esac else...
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