Working with Mod Files Giving "No Base Root" Error Starting with SXC Extractor version 1.19.10.4, it has additional functionalities to handle mod file giving "No Base Root" error message. There are additional steps when working with such kind of mod files, which will describe in details below...
img - folder with images from game (provided only for simplicity and can be acquired with Game Archive extractor) lang - folder with files for translation libs - folder with files needed for program to work updater - contains autoupdater ...
50keda wrote: ↑12 Aug 2017 00:31 you can extract whole base with extractor and use it as sibling base in the first place. Well, if you want to be sloppy, sure! Maybe I'm the only one, but I only keep a project's immediate dependencies and relevant hookups in the sibling base...
Any proper file names found then can be used in the purpose as Name Resolver List in SXC Extractor through the -bl switch. This tool intended to cut working time and hassles when extracting complex HashFS mod file. This tool is far from perfect. It is possible not all occurence of file...
Re: [TOOL] SXC Extractor - Flexible Game Data/Mod File Extraction Tool (UPDATE Oct 12, 2019) #38 Post by xXCARL1992Xx » 13 Oct 2019 09:30 question, can i move the .idx files into a folder to clean it up a little or do they have to be in the root of the tool ? | !
As you already know what is sibling base we can also assume that you can extract whole base with extractor and use it as sibling base in the first place.Top [ external image ] Asphroxia Posts: 358 Joined: 09 Sep 2015 00:14 Location: NetherlandsRe: ConverterPIXWrapper [v1.1 - 11. ...