The benefit of using a JIT-based scripting backend is that the compilation time is typically much faster than AOT.(JIT编译器通常编译速度比较快) By default, Unity uses the Mono backend on platforms that support Mono. When you build a player for your application, you can choose which scripting...
unity3d中ScriptingBackend选择mono和il2cpp的区别 在iOS和Android上,在Player Settings中选择mono或il2cpp脚本后端。要更改脚本后端,请转到“Player Settings 窗口(菜单:Edit > Project Settings > Player),向下滚动到“Other Settings”部分,然后从“Scripting Backend”下拉菜单中选择mono或il2cpp。 注意:从2017.3开始,...
第一类间断点(左右极限值都存在):可去间断点(左右极限值相等但该点无定义)在该点处 有 极限,...