unity3d中ScriptingBackend选择mono和il2cpp的区别 在iOS和Android上,在Player Settings中选择mono或il2cpp脚本后端。要更改脚本后端,请转到“Player Settings 窗口(菜单:Edit > Project Settings > Player),向下滚动到“Other Settings”部分,然后从“Scripting Backend”下拉菜单中选择mono或il2cpp。 注意:从2017.3开始,...
The benefit of using a JIT-based scripting backend is that the compilation time is typically much faster than AOT.(JIT编译器通常编译速度比较快) By default, Unity uses the Mono backend on platforms that support Mono. When you build a player for your application, you can choose which scripting...
第一类间断点(左右极限值都存在):可去间断点(左右极限值相等但该点无定义)在该点处 有 极限,...
·只翻译了该翻译的内容,如:注释、说明、描述、用法讲解 等; ·不该翻译的内容保持原样,如:类名、方法名、包名、类型、关键字、代码 等。 # 温馨提示: (1)为了防止解压后路径太长导致浏览器无法打开,推荐在解压时选择“解压到当前文件夹”(放心,自带文件夹,文件不会散落一地); (2)有时,一套Java组件会有...