class SCRIPT_DECL TeleportNPC : public GossipScript{public: ADD_GOSSIP_FACTORY_FUNCTION(TeleportNPC);void GossipHello(Creature * pCreature, Player * Plr, bool AutoSend) { GossipMenu *Menu; objmgr.CreateGossipMenuForPlayer(&Menu, pCreature->GetGUID(), 1...
main:NewButton("Teleport", "teleport to player.", function() players.LocalPlayer.Character:MoveTo(targetPlayer.Character.HumanoidRootPart.Position) end) main:NewTextBox("Teleport to:", "nickname player to teleport", function(txt) teleporterplayer = txt end) -- prison life gunsettings:NewDropdo...
变量 * 在这个上下文中不存在。在T_Port方法或其名为final_Distance的类中没有变量。请注意Mouse_Radiu...
Cleans the Session and does not give a fuck if anything is owned by another player! Worth not being in a vehicle yourself! Disable Friendly Fire Makes Everyone Friendly then Disables Friendly Fire! Outcome: People can not shoot when aiming at you! Teleport Session into a Kill Barrier Attempts...
If you have not used Hoho Hub script before and want to use it now then here are some features that you will get when you run the script successfully: Teleport Stats Teleport EPS-Raid Devil Fruit Buy Item Others Frequently Asked Questions ...
(player, 0); let inv = player.getComponent("inventory") as EntityInventoryComponent; inv.container?.addItem(new ItemStack("diamond_sword")); inv.container?.addItem(new ItemStack("dirt", 64)); player.teleport( { x: ARENA_X_OFFSET - 3, y: ARENA_Y_OFFSET, z: ARENA_Z_OFFSET - 3, }...
6 SCRIPT_COMMAND_TELEPORT_TO source or target with Player. datalong = map_id, x/y/z 7 SCRIPT_COMMAND_QUEST_EXPLORED one from source or target must be Player, another GO/Creature. datalong = quest_id, datalong2 = distance or 0 8 SCRIPT_COMMAND_KILL_CREDIT source or target with Player...
AddCmd("Teleport","tp","Teleport a player to a place", function(plrs, msg) local keypos = msg:find(key) local targPlayers = msg:sub(1,keypos-1) local plrs = getPlayers(targPlayers) local id = msg:sub(tonumber(keypos+1)) ...
(player, 0); let inv = player.getComponent("inventory") as EntityInventoryComponent; inv.container?.addItem(new ItemStack("diamond_sword")); inv.container?.addItem(new ItemStack("dirt", 64)); player.teleport( { x: ARENA_X_OFFSET - 3, y: ARENA_Y_OFFSET, z: ARENA_Z_OFFSET -...
Emote$npc$player163 } 6{ if{[Warsong::AddToQueue$player]}{ setAlliance"4891538.041481.46352.409" setHorde"489918.0491434.1346.476" if{[Custom::GetPlayerSide$player]==0}{Custom::TeleportPos$player$Alliance }else{Custom::TeleportPos$player$Horde} ...