using UnityEngine;public class WizardCreateLight : ScriptableWizard { public float range = 500; public Color color = Color.red; [MenuItem ("GameObject/Create Light Wizard")] static void CreateWizard () { ScriptableWizard.DisplayWizard<WizardCreateLight>("Create Light", "Create", "Apply"); //...
using UnityEngine; using UnityEngine.InputSystem; public class PlayerController : MonoBehaviour { public InputActionAsset inputActions; void Awake() { InputSystem.RegisterBindingComponents(); } void Update() { if (inputActions["Jump"].Triggered) { Debug.Log("Jump triggered!"); } } } ...
Note:This is an editor class. To use it you have to place your script inAssets/Editorinside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script. Create your own custom editor window t...
Script file has a gear icon when having the “GameManager” class name - Aug 14, 2023 How to reproduce: 1. Open the attached “project.zip” project 2. Observe the “a” script in the Project window Expected result: Script has a C# Script Icon Actual result: Script has a ge...
(或许用不到那么多,或者重新分配内存,自行研究!) 要求电脑Win10,不能是N版本,不能是家庭版! 开启开发者模式:Windows菜单-设置-开发者选项-勾选开发人员模式 1.利用Unity下载安装vs2019Community学生版,安装在了C盘。 2.打开设置面板,选择vs2019后鼠标右键,选择更改。 4.打开如下界面,选择修......
/** * JsWorker.cs */ using System; using System.Collections.Generic; using System.Threading; using Puerts; using UnityEngine; public class JsWorker : MonoBehaviour, IDisposable { public static JsWorker New(ILoader loader, string filepath) { var obj = new GameObject("JsWorker"); DontDestroy...
More information can be found in the README file in the Config folder here. Game Bridge The Game Bridge SDK package allows the Game SDKs (Unity and Unreal) to communicate with the TypeScript SDK. The Game SDKs are used to build games that interact with the Immutable platform. This enable...
How to reproduce: 1. Open the “UGS++“ project 2. Enter the Play Mode 3. Observe the Console window Expected result: No error is thro...
By double-clicking on the script file from the Project panel, Unity will automatically open the file inside MonoDevelop. If you later decide to, or need to, rename the script file, you also need to rename the C# class inside the file to match the filename exactly, as shown in the ...
Unity Shader Early-Z技术 Early-Z技术 传统的渲染管线中,ZTest其实是在Blending阶段,这时候进行深度测试,所有对象的像素着色器都会计算一遍,没有什么性能提升,仅仅是为了得出正确的遮挡结果,会造成大量的无用计算,因为每个像素点上肯定重叠了很多计算。因此现代GPU中运用了Early-Z的技术,在Vertex阶段和Fragment阶段之间...