using UnityEngine; using UnityEngine.InputSystem; public class PlayerController : MonoBehaviour { public InputActionAsset inputActions; void Awake() { InputSystem.RegisterBindingComponents(); } void Update() { if (inputActions["Jump"].Triggered) { Debug.Log("Jump triggered!"); } } } ...
原始宽高 将精灵的宽高清除,即设为auto(自动),则显示图片原始宽高。 反转 将精灵scale设为负,可以实现反转/镜像。 加载Unity导入的场景 九宫格 选择资源图片,双击/右击+设置默认属性,打开资源属性设置。 选择“设置九宫”,打开九宫格设置。 左侧预览,右侧设置。 Handler ... ...
Otherwise, the scripts that are not using assembly definition files always recompile every time an assembly definition file recompiles. This reduces the benefit of using assembly definition files.APIIn the UnityEditor.Compilation namespace there is a static CompilationPipeline class that you use to ...
using UnityEngine;public class WizardCreateLight : ScriptableWizard { public float range = 500; public Color color = Color.red; [MenuItem ("GameObject/Create Light Wizard")] static void CreateWizard () { ScriptableWizard.DisplayWizard<WizardCreateLight>("Create Light", "Create", "Apply"); //...
Found in 2022.3.7f1 2023.1.9f1 2023.2.0b5 2023.3.0a18 Issue ID UUM-46121 Regression Yes - Aug 14, 2023 How to reproduce: 1. Open the attached “project.zip” project 2. Observe the “a” script in the Project window Expected result: Script has a C# Script Icon ...
Unity Shader Early-Z技术 Early-Z技术 传统的渲染管线中,ZTest其实是在Blending阶段,这时候进行深度测试,所有对象的像素着色器都会计算一遍,没有什么性能提升,仅仅是为了得出正确的遮挡结果,会造成大量的无用计算,因为每个像素点上肯定重叠了很多计算。因此现代GPU中运用了Early-Z的技术,在Vertex阶段和Fragment阶段之间...
How to reproduce: 1. Open the “UGS++“ project 2. Enter the Play Mode 3. Observe the Console window Expected result: No error is thro...
using System.Reflection; using System.Resources; using UnityEngine; public class ResourceLoader : MonoBehaviour { private void Start() { LoadResource("YourNamespace.ResourceName"); } private void LoadResource(string resourceName) { // 获取当前程序集 Assembly assembly = Assembly.GetExecutingAssembly()...
By double-clicking on the script file from the Project panel, Unity will automatically open the file inside MonoDevelop. If you later decide to, or need to, rename the script file, you also need to rename the C# class inside the file to match the filename exactly, as shown in the ...
Some years back, before joining Unity, I found a way to break a script that is stuck like this. But it was not until my first Hack Week here, that I got to talk to the right people and realizedwhythe trick works and how it may be used to create a proper way to break scripts in...