要创建的控制台屏幕缓冲区的类型。 唯一支持的屏幕缓冲区类型是CONSOLE_TEXTMODE_BUFFER。 lpScreenBufferData 保留;应为NULL。 返回值 如果函数成功,则返回值是新控制台屏幕缓冲区的句柄。 如果函数失败,则返回值为 INVALID_HANDLE_VALUE。 要获得更多的错误信息,请调用GetLastError。
The type of console screen buffer to create. The only supported screen buffer type isCONSOLE_TEXTMODE_BUFFER. lpScreenBufferData Reserved; should beNULL. Return value If the function succeeds, the return value is a handle to the new console screen buffer. ...
I'd like to create an image buffer to work with, draw to it, and then copy the data to the After Effects peview buffer. This would be helpful so that I can copy parts of a sequence from various different frames into that one image. I was looking through th...
Creates a console screen buffer.SyntaxC Copy HANDLE WINAPI CreateConsoleScreenBuffer( _In_ DWORD dwDesiredAccess, _In_ DWORD dwShareMode, _In_opt_ const SECURITY_ATTRIBUTES *lpSecurityAttributes, _In_ DWORD dwFlags, _Reserved_ LPVOID lpScreenBufferData ); ...
Creates a console screen buffer.SyntaxC Копирај HANDLE WINAPI CreateConsoleScreenBuffer( _In_ DWORD dwDesiredAccess, _In_ DWORD dwShareMode, _In_opt_ const SECURITY_ATTRIBUTES *lpSecurityAttributes, _In_ DWORD dwFlags, _Reserved_ LPVOID lpScreenBufferData ); ...
Martin Frb via fpc-develThu, 09 Nov 2023 04:59:47 -0800 Fpc defines function CreateConsoleScreenBuffer(dwDesiredAccess:DWORD;dwShareMode:DWORD; var lpSecurityAttributes:SECURITY_ATTRIBUTES;dwFlags:DWORD; lpScreenBufferData:LPVOID):HANDLE; external 'kernel32'name 'CreateConsoleScreenBuffer'; ...
文章目录一 前言二 通过显式的数组对象创建三 通过隐式的数组对象创建四创建直接缓冲区五 复制缓冲区5.1 浅拷贝缓冲区5.2 只读拷贝5.3 缓存切分六 缓存数据格式转换七 结语 一 前言 前一篇博客中介绍了缓冲区Buffer,其中大量的篇幅在描述缓冲区的4个核心参数的设置/访问API,这是所有Buffer类设计的基础,这一篇...
function CreateConsoleScreenBuffer(dwDesiredAccess:DWORD;dwShareMode:DWORD; var lpSecurityAttributes:SECURITY_ATTRIBUTES;dwFlags:DWORD; lpScreenBufferData:LPVOID):HANDLE; external 'kernel32'name 'CreateConsoleScreenBuffer'; `lpSecurityAttributes` is a `var` param in the above. Buthttps://learn.microsoft....
The type of console screen buffer to create. The only supported screen buffer type isCONSOLE_TEXTMODE_BUFFER. lpScreenBufferData Reserved; should beNULL. Return value If the function succeeds, the return value is a handle to the new console screen buffer. ...