Screen Space Reflection。 HDRP 现在会为此体积所影响的任何摄像机计算 SSR。 API要在运行时访问和控制此覆盖,请使用体积脚本 API。由于体积系统的工作原理,可以使用与标准 Unity 组件不同的方式来编辑属性。也需要注意其他细微差别,例如每个属性都有一个 overrideState。这个参数向体积系统指示...
参考的自然是 Stochastic Screen-Space Reflections, SIGGRAPH 2015 ,因为是TAA, 调参数时的噪点不可避免,不过稳定下来噪点还行接受的。目前还有两个问题1.物体底下的反射仔细看还是有Artifact的,道理很简单| ___| | ||\ |
screen-space-plane-indexed-reflection-in-ghost-recon-wildlands Unity_StochasticSSR[1] Optimized pixel-projected reflections for planar reflectors
Screen Space Reflection for Unity URP (Universal Render Pipeline). Please read the Documentation and Requirements before using this repository. Screenshots Sample Scene Approximation: PBR Accumulation: Not Included Stormtrooper Star Wars VIIby ScottGraham (CC-BY-3.0) ...
Screen Space ReflectionThe Screen Space Reflection effect creates subtle reflections that simulate wet floor surfaces or puddles. This technique produces lower quality reflections than using Reflection Probes or planar reflections, which create perfectly smooth reflections. Screen Space Reflection is an ideal...
【Unity屏幕空间反射插件】Shiny SSRR 2 - Screen Space Raytraced Reflections Unity游戏资源学习站 编辑于 2024年04月28日 22:56 Unity屏幕空间反射插件Shiny SSRR 2 分享至 投诉或建议
Fastest SSR solution for Unity 5! Singlepass VR is NOT supported at this moment, but we're working on it. Multipass works well Really lightweight - just 1 draw call! Simple to use Screen Space Reflections for Unity. Just drop SSRScript.cs on the camera! This is ...
[Quest] Artifacts when using HDRP with Screen Space Reflections in XR - Oct 11, 2024 Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Connect Quest with Quest Link 4. Enter the Play Mode 5. Look at the bott...
Fastest SSR solution for Unity 5! Singlepass VR is NOT supported at this moment, but we’re working on it. Multipass works well Really lightweight – just 1 draw call! Simple to use Screen Space Reflections for Unity. Just drop SSRScript.cs on the camera! This is a post effect ...
Screen Edge Fade Distance Use the slider to control the distance at which HDRP fades out screen space reflections when the destination of the ray is near the boundaries of the screen. Increase this value to increase the distance from the screen edge at which HDRP fades ou...