1. ScreenOne在运行中,它已加载资源。 2. 实例化TransScreen,加载TransScreen的资源,当然也可以不用资源,就是个黑屏 3. 将显示切换到TransScreen,也就是game.setScreen(TransScreen) 4. ScreenOne销毁释放它的资源。 5. 实例化ScreenTwo,加载ScreenTwo的资源 6. 将显示切换到ScreenTwo,也就是game.setScreen(Sc...
20 + screen_set_window_property_iv(screen_win, SCREEN_PROPERTY_FORMAT, 21 + (const int[]){SCREEN_FORMAT_RGBA8888}); 22 + int nbuffers = 2; 23 + screen_create_window_buffers(screen_win, nbuffers); 24 + 25 + return screen_win; 26 + } 27 + 28 + auto get_render_bu...
What's also weird is that I have to use SDL_PIXELFORMAT_ARGB8888 instead of SDL_PIXELFORMAT_RGBA8888 if I want it to work at all. Here are the results of my testing and the function that reads it (I'm making a color-based collision system). What is going on ? Thanks for your ans...
02-15 13:52:35.019 30718 30740 V SDL : setOrientation() requestedOrientation=7 width=1080 height=2160 resizable=false hint= 02-15 13:52:35.021 30718 30740 I SDL/APP : pixel format wanted SDL_PIXELFORMAT_RGBA8888 (1), got SDL_PIXELFORMAT_RGBA8888 (1) 02-15 13:52:35.045 1603 1717 I A...
publicRxScreenShotcreateImageReader() {//注意这里使用RGB565报错提示,只能使用RGBA_8888mImageReader=ImageReader.newInstance(width,height,PixelFormat.RGBA_8888,1000);mSurfaceFactory=newImageReaderSurface(mImageReader);createProject();returnthis; }privatevoidcreateProject() {mediaProjection.registerCallback(mMediaCal...
04-05 10:28:35.504 12238 12238 V SDL : pixel format RGBA_8888 04-05 10:28:35.504 12238 12238 V SDL : Window size: 1920x1080 04-05 10:28:35.504 12238 12238 V SDL : Device size: 1920x1080 04-05 10:28:36.313 12238 12238 V SDL : onWindowFocusChanged(): false 04-05 10:28:36.3...
view.drawableColorFormat = .RGBA8888 view.drawableMultisample = .multisample4X / / width = self.view.frame.size.width * self.view.contentScaleFactor height = self.view.frame.size.height * self.view.contentScaleFactor circleWidth = width / CGFloat(cols) ...
let path = format!("{}.png", output_name); let file = io::BufWriter::new(fs::File::create(&path).unwrap()); let mut encoder = png::Encoder::new(file, size.0 as u32, size.1 as u32); encoder.set_color(png::ColorType::Rgba); encoder.set_depth(png::BitDepth::Eight); le...
(--lia-bs-gray-900-l) * 0.9))","tertiaryBgColor":"transparent","tertiaryBgHoverColor":"transparent","tertiaryBgActiveColor":"rgba(188, 0, 232, 0.04)","tertiaryBorder":"1px solid transparent","tertiaryBorderHover":"1px solid rgba(188, 0, 232, 0.08)","tertiaryBorderActive":"1px solid...
mode作用 r读,文件不存在则报错 w写,若文件存在则覆盖重写,若文件不存在则新建 a写,若文件...