I can tell you a common cause of this when starting a new project. Look closely at the size of project you're trying to create. Make sure you have chosen PIXELS as your unit, not INCHES. Votes 1 Upvote Translate Translate Report
The resolution for the regular size is 480 x 360 pixels. 2. Small stage layout In Scratch, the small stage layout is half of the regular stage size. A small stage layout helps in making more space to write the scripts for the project. When the user makes the layout of the stage ...
{\text{c}}is the center position of the scratch,{\text{W}}is the width of the scratch, and{\text{f}}_{0}is the offset determined by the local average gray value. Vectorsirepresent the coordinates of pixels.
Do you make new files by pixel size or by inches? I usually go by pixels (ex: 2500x3000 or something like that), but I apparently I had accidentally switched to inches and it would only let me max the numbers to 1000. Went back to pixels and it all wo...
One good example is the size of the stage, 480 x 360 pixels is pretty small. For example, if you were creating a word search game then you wouldn’t get many words within that space. Scratch is great for quick projects that take an hour or two to code but I find, that beyond that...
Our code will run whenever the window scrolls with the starting point of the current scroll position via var startPoint = $(window).scrollTop(); On this code, we also need to check if the position is greater than or equal to 50 pixels. If it’s above or equal to 50 pixels we will...
Before You Continue:Make sure that you don’t set the blank page/image resolution to something unreasonable like 1920×1080 inches. Sometimes users confuse inches and pixels and set the resolution in inches instead of setting it in pixels which is a very unreasonable length. Make sure to set ...
System information (version) OpenCV => 4.5.5 Operating System / Platform => MacOS Catalina 10.15.7 Compiler => clang, xcode Detailed description I tried to install OpenCV from scratch but it failed to finish successfully. I had to instal...
Let's say we want to move 10 pixels per second. That means the sprite should move to its new position in 5 seconds. The difference between the first (-190,0) and the second (-190,125) waypoint is 125. So according to the same formula, the sprite should move along this segment of...
Other parameters are quality-related. The default values are generally good for images with more than 0.7 megapixels. If your images are too small and cannot produce satisfactory results, it might be better to resize your images rather than tune the parameters....