SCP: Roleplay is an action-roleplaying game developed by Portuguese company MetaMethod, owned by MetatableIndex, alongside the SCP | Roleplay Community group. In-game, players can choose between multiple different roles in the SCP universe, be it a member of the Security Department; re-contai...
It's roleplay map based on scp unity with a lot of scp's to explore. With three sublevels from 1 to 3 sublevel 1 is the exit zone it has a lot of offices sublevel 2 is light containment with all not so dangerous scp's and at last sublevel 3 with all the dangerous scp's with ...
It's roleplay map based on scp unity with a lot of scp's to explore. With three sublevels from 1 to 3 sublevel 1 is the exit zone it has a lot of offices sublevel 2 is light containment with all not so dangerous scp's and at last sublevel 3 with all the dangerous scp's with...
SCP-476 - Map to Nowhere SCP-477 - Fossil Sea SCP-478 - Tooth Fairies SCP-479 - Hallway 4, D-Class Dorms, Site 14 SCP-480 - [STAFF PLACEHOLDER] SCP-481 - Scar Tissue SCP-482 - Mentally Mutating Straitjacket SCP-483 - Anti-Aging Placebos SCP-484 - Memory Stealing Drug SCP-485 -...
SCP-476 - Map to Nowhere SCP-477 - Fossil Sea SCP-478 - Tooth Fairies SCP-479 - Hallway 4, D-Class Dorms, Site 14 SCP-480 - [STAFF PLACEHOLDER] SCP-481 - Scar Tissue SCP-482 - Mentally Mutating Straitjacket SCP-483 - Anti-Aging Placebos SCP-484 - Memory Stealing Drug SCP-485 -...
(or suitable equivalent); every seventy-two days, for each waste packet, the next sequential timeline in the timeplane-curve map will be identified and targeted; this map is hard-coded to avoid human error and is subject to a 'ratchet system' which cannot be countermanded, as the intense...
In addition to this, the update will feature the Surface Access Pass, a keycard which isexclusivelycapable of opening surface gates. These will be found around the map, so keep an eye out! Pocket Dimension Visual Overhaul The Pocket Dimension is being given a well-needed facelift! While stil...
SCP: Secret Laboratory’s map—consisting of multiple floors and rooms—is randomly generated for each game. The same collider may lead you to different rooms in the next match. So here are all the key points on the map to remember: ...
One of the key elements of the game is the procedurally generated map – no playthrough is the same, and you can never know for sure what is going to happen next. There are plenty of obstacles to make the way out of the facility less pleasant. Decontamination gas that makes you blink ...
Team protection:Editing configs you can set protection to the teams you want against the teams you want on specific zones or entire map. SCP-096 Target:Players gets notified via hint when they become a SCP-096 Target. Last Player:Players gets notified via hint when they are the last player...