Below is a chart of every Keycard and what access tiers they have. Keycard Access Tiers Additionally, there are two Keycards that can only be obtained with Remote Admin. These Keycards currently exist for plugin usage. They have the following access levels by default. Keycard Access ...
A keycard activated door is installed on the staircase leading towards SCP‑4801. Only Foundation employees with Level 2 clearance are allowed entry. The basement containing SCP‑4801 is retrofitted to a standard Caution-Class Containment Chamber with constant remote surveillance. ...
There are levels to keycards and you require a higher level to make your way out. Some cards have checkpoint access and only by using those can you get your head out of LCZ into HCZ. Entering this room itself requires a keycard—any basic one will do. TC01 – Testing Chamber You’re...
Use rotator tool to rotate. Use builder tool to cycle between keycard door levels. The machines are: Tesla Gate, Gate A/B Sign, SCP-173-JS/SCP-106 Cage, Heavy/Light Containment Doors, Heavy/Light Containment Keycard Doors, Blast Door, HID Turret (from Bendy), Missile Launcher, Camera, ...
The vending machines themselves help introduce the idea of an in-universe currency system that will be stored on your special keycard and available to see in your Codex. This currency will be used to purchase things from vending machines like these and also used to buy things from merchants ...