SPECIAL CREDIT TO ARUSPICE FOR THE SCP: UNITY 173 MODEL Yes this is the public alpha for SCP:CB: Futuristic Anomalies, a long awaited mod that brings SCP:CB to space! The mod is currently a walking simulator with SCP-173 heavily changed and some other...
SCP: Secret Laboratory is a multiplayer horror game, based on SCP – Containment Breach by Undertow Games (in 2012). To create this game, Unity engine was used to provide higher stability and more details. Still being in the beta phase, the game can contain a number of bugs and errors ...
SCP - Containment Breach (Unity Remake)[] SCP-096's finished model for the game. SCP-096 was planned to be added in the game when the game would have finished somewhere in 2021, prior to the game's cancellation. In Online Series[] SCP: Sedition[] In this non-canon, fan-made seri...
get_fog = Method("UnityEngine.CoreModule", "UnityEngine", "RenderSettings", "get_fog", 0)->Hook<RenderSettings_get_Fog_t>(get_Fog_hk); } void Enable() { get_fog->Load(); } void Disable() { get_fog->Unload(); } } 28
SCP: Futuristic Anomalies: PUBLIC ALPHA Mar 13 2021 Download SPECIAL CREDIT TO ARUSPICE FOR THE SCP: UNITY 173 MODEL Yes this is the public alpha for SCP:CB: Futuristic Anomalies, a long awaited mod that brings...SCPCB MTF MOD V0.8 Mar 7 2021 Download new menu music, credits music,...
renderer_class = Class::Resolve("UnityEngine.CoreModule", "UnityEngine", "Renderer"); } void Initialize() { EventManager::Add("Update", Chams::OnGUI); EventManager::Add("Start", Chams::Start); EventManager::Add("Update", Chams::Update); // refresh_ply_model = Method("Assembly-CSha...
单链构象多态性: 427-1(SCP: 427-1) 爱给3d模型库 单链构象多态性-2521(SCP-2521) 爱给3d模型库 SCP:收容失效,SCP-173 FBX模型 无线充电器001 (Wireless Charger 001 ) 资源合集 811款 老式无线电通讯系统3D模型 CG手作仙人 4个月前 无线电塔天线 星空_895 1年前 供稿...
These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit. Armor does not reduce limb damage. Rainbow Candy does not reduce head or limb damage. ...
//auto render = Method("UnityEngine.CoreModule", "UnityEngine", "Camera", "Render", 0)->Hook<CharacterClassManager_Update_t>(CharacterClassManager_Update_hk, &CharacterClassManager_Update); } void Enable() { refresh_ply_model->Load(); } void Disable() { refresh_ply_model->Unload(); }...