if ( m_nButtons & IN_ZOOM ) { //FIXME: Held weapons like the grenade get sad when this happens m_nButtons &= ~(IN_ATTACK|IN_ATTACK2); } Note that this can also be easily accomplished through the in-game console (in base-HL2) by simply binding a key to "toggle_zoom" (i.e....
It takes the newly created_rt_Scopetexture and sets it up to be useable for texturing models. Then just put the_rt_Scopetexture on your weapon model! Change dynamic FOV in script This is for those who do not know how to make different FOV for different weapons. ...