This is against the general intent of what BSG has tried to create (through their own admission). They wanted to increase Scav cooperation (although maybe not entirely) and flesh out what it means to be a scav in Tarkov (it isn't just KoS all day, every day). Congrats on "only ...
I was in Mantis, doing a scav run. Walked past a scav, the game froze for a split second (lagged) then the scav yelled at me and attacked me. I ran around the corner, I peaked and the scav was pointing his gun up towards the ceiling, still standing there motionless, then yelled ...
The whole point of tarkov is that each raid is random and different from the other. I don't see your problem. he is correct about the variation though. there is no happy median, it's either all the scavs in the world on the map or like 3 total. Same with bosses, the spawn ...
Tone these things way down. Let them be fodder for folks that need to stock up or something. So many games that were fun and completely ruined by some random see-through-everything-and-headshot-you NPC. It ruins the experiance and just isn't fun with them, not the way they are now ...
This thread is my take and solution to the whole "scav karma" system and how it's both broken and unfair to players on both sides of the system. # The current system The current system allows/causes trust issues between scavs making players unsure if the