Scaffold-GS 使用具有层次结构的锚点表征场景。锚定在初始点的稀疏网格上,从每个锚点生成一组神经高斯,以动态适应各种视角和距离。该方法通过更紧凑的模型实现了与 3D-GS 相当的渲染质量和速度。在多个数据集上,Scaffold-GS 在大型室外场景和复杂的室内环境(具有挑战性的观察视图,例如室内)中表现出更强的鲁棒性。 ...
大量冗余,存储空间大,不利于扩展到大尺度场景; Scaffold-GS(本文方法): 基于锚点表达:锚点包含位置和属性向量,通过训练可以让属性向量包含局部场景结构信息。一个锚点可以生成多个高斯点,高斯点的几何(位置、旋转、尺度)和属性(颜色、不透明度)通过锚点和相机视角动态恢复。 跟3DGS类似,锚点也有生成和删除策略。 结果...
论文题目: Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering作者: Tao Lu , Mulin Yu等 作者机构:Shanghai Artificial Intelligence Laboratory等 论文链接: https://arxiv.org/pdf/2312.0…
git clone https://github.com/city-super/Scaffold-GS.git --recursive cd Scaffold-GS Install dependencies SET DISTUTILS_USE_SDK=1 # Windows only conda env create --file environment.yml conda activate scaffold_gs Data First, create a data/ folder inside the project path by mkdir data The...
[CVPR 2024 Highlight] Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering - Scaffold-GS/scene/dataset_readers.py at da97ef8257b46d51c432df0df8b62f7c3a3c1079 · city-super/Scaffold-GS
We introduce Scaffold-GS, which uses anchor points to distribute local 3D Gaussians, and predicts their attributes on-the-fly based on viewing direction and distance within the view frustum. Anchor growing and pruning strategies are developed based on the importance of neural Gaussians to reliably...
In this study, a silk fibroin (SF) scaffold wound dressing incorporated with Gentamicin Sulfate (GS) was developed for the treatment of burn infected wounds, in which GS was used as anti-bacterial agent. GS was mixed with silk fibroin solution and then processed into GS-SF composite scaffold...
CVPR'24 | 3D-GS再进化,Scaffold-GS实时自适应视图渲染的未来! #人工智能 #计算机视觉 #算法 #科技 #编程 这篇文章介绍了神经渲染方法在提高三维场景渲染逼真度和速度方面取得的重大进展。想看更多关于3D视 - 3D视觉工坊于20240308发布在抖音,已经收获了2.7万个喜欢
A review of the therapeutic potential of dental stem cells as scaffold-free models for tissue engineering application In the realm of regenerative medicine, tissue engineering has introduced innovative approaches to facilitate tissue regeneration. Specifically, in pulp tis... ED Abdolahinia,S Golestani...
这篇论文介绍了一种名为Scaffold-GS的新型神经渲染方法,它通过结构化的3D高斯函数来实现适应视角变化的渲染。该方法在保持与3D-GS相当的渲染质量和速度的同时,使用更紧凑的模型,提高了在大型户外场景和复杂室内环境中的鲁棒性,尤其是在透明度、光泽度、反射、无纹理区域和小尺度细节方面的挑战性观察视图。 相关工作 ...