Rust-SDL2 Rust 中 SDL2 的绑定。 代码仓库:Rust-SDL2/rust-sdl2: SDL2 bindings for Rust (github.com) 辅助工具库 educe 这个crate 提供了程序宏,帮助您快速实现 Rust 内置特性。 说人话就是,一个对 Debug、Default、Hash、Clone、Copy 系统自带宏的扩展补充,挺好用。 代码仓库:magiclen/educe: This cr...
Tetra 是一个用 Rust 编写的简单 2D 游戏框架。它使用 SDL2 进行事件处理,使用 OpenGL 3.2+ 进行渲染。代码仓库:17cupsofcoffee/tetra: 🎮 A simple 2D game framework written in Rust (github.com)amethyst该仓库已经不在维护,这里是原因 代码仓库:amethyst/amethyst: Data-oriented and data-driven game ...
Within a few hours of being launched on crates.io, the first chapter of the tutorial has not yet been written, and the number of downloads has soared to over 100.(The moment you read the article, it should have far exceeded this number)(update: 360+) Application Preview Architecture 编辑...
https://github.com/wjakob/nanoguic++11实现的UI https://github.com/Oipo/nanogui-rust-sdlnanogui的rust梆定 http://aturon.github.io/blog/2016/09/07/futures-design/Designing futures for Rust http://www.jianshu.com/p/af6b550fc385google的多语言构建工具 https://github.com/dikaiosune/rust-das...
GilRs提取特定于平台的API,以提供用于游戏手柄的统一接口。 主要特点: 统一的游戏手柄布局-按钮和轴由熟悉的名称表示 支持SDL2映射,包括Steam使用的SDL_GAMECONTROLLERCONFIG环境变量 热插拔— GilR将尝试为新游戏手柄分配新的ID,并为重新连接的游戏手柄重用相同的ID 强制反馈(隆隆声) 电源信息(游戏手柄是否已接线,当前...
Below is a simplified JavaScript version of the algorithm, based onthis tutorial: functionrayCasting(screen,map,player){letprecision=64;letincrementAngle=player.fieldOfView/screen.width;letwallHeights=[];letrayAngle=player.angle-player.fieldOfView/2;for(letrayCount=0;rayCount<screen.width;rayCount++...
一款卡通风格3D射击游戏源码 / 纹理(textures) / 教程(tutorial) 1530张 岩石002_512x512(rocks002_512x512) 一款卡通风格3D射击游戏源码 / ktx 来源(ktx_sources) / etc / 纹理(textures) / 地形(terrain) 1530张 帮助侵略者等级2(help_invader_rank2) 一款卡通风格3D射击游戏源码 / 来源(source...
sdl2Rust wrapper for the C SDL2 library. Contains more than window creation features. Frameworks for generational-arena (containers for entities and other objects) thunderdomeGenerational arena inspired by generational-arena, slotmap, and slab. It provides constant time insertion, lookup, and removal...
This is Rust-101, a small tutorial for the Rust language. It is intended to be an interactive, hands-on course: I believe the only way to really learn a language is to write code in it, so you should be coding during the course. If you have any questions that are not answered here...
This is a probably a false positive, this error is caused by the fact that test runs in sdl2 can't be run in parallel. We have the RUST_TEST_THREADS=1 env variable for our travis tests, but obviously it isn't picked properly by crater, and I don't know of a way to explicitly ...