If the name didn’t tip you off, Admin Radar allows admins with proper permissions to see anything they choose. AR provides a convenient, in-game overlay display showing other players’ current health, distance from the admin, or any other entity type designated. The plugin conveniently wraps ...
std::error::Error std::panic::catech_unwind std::panic::AssertUnwindSafe 全局性:调用 panic::set_hook 会设置一个全局的钩子,无论程序中哪里发生恐慌,这个钩子都会被调用。一旦设置,全局范围内的所有恐慌都会触发这个钩子。 唯一性:你只能设置一个全局的钩子。如果你多次调用 panic::set_hook,后一次的钩子...
let stdout = std::io::stdout(); // get the global stdout entity let mut handle = std::io::BufWriter::new(stdout); // optional: wrap that handle in a buffer let stdout = std::io::stdout(); // 获取全局 stdout 对象 let mut handle = std::io::BufWriter::new(stdout); // 可...
Entity Groups Entity Groups are containers that, not surprisingly, define a group of entities. The group name is used as a reference in Rules, and the members and exclusions define which entities are within the group. Entity Groups are shared between all RuleSets, so you don't need to creat...
global.usersinrangeofplayer( ) Show user info for players on server in range of the supplied player (eg. Jim 50) ai.addignoreplayer( ) Add a player (or command user if no player is specified) to the AIs ignore list. ai.brainstats( ) ai.clearignoredplayers( ) Remove all players from...
New “clear_bushes_radius” admin command to clear client side foliage around the camera • Removed legacy GameAnalytics system • drawColliders now works in demos • Fill in the default name of the weapon when exporting the mesh (Workshop Editor) ...
TeaEntityLab/fpRust - Monad/MonadIO, Handler, Coroutine/doNotation, Functional Programming features for Rust tokio-rs/tokio - A runtime for writing reliable, asynchronous, and slim applications with the Rust programming language. tqwewe/kameo - Fault-tolerant Async Actors Built on Tokio Xudong-Hua...
removeowner <steam64>Removes ownership from a user who has level 2 auth unban <steam64>Unbans a user via their steam ID. Player Controls Command Default Values Description chat.say Sends a message in chat through the F1 console craft.add ...
List of useful commands for Rust Updated over 8 months ago NOTE Commands with an asterisk (*) in notes are only available via RCON, meaning that they might need to be inserted via the server console instead of the in-game console
- `recursive_remove`: - I needed a way to remove symlinks themselves (no symlink traversal). `std::fs::remove_dir_all` handles them, but only if the root path is a directory. So I wrapped `std::fs::remove_dir_all` to also handle when the root path is a non-directory entity (...