SergioBenitez/yansi [yansi] - A dead simple ANSI terminal color painting library TUI BearLibTerminal cfyzium/bearlibterminal [bear-lib-terminal] - BearLibTerminal bindings ccbrown/iocraft [iocraft] - A crate for beautiful, artisanally crafted CLIs, TUIs, and text-based IO. gyscos/Cu...
SergioBenitez/yansi [yansi] - A dead simple ANSI terminal color painting library TUI BearLibTerminal cfyzium/bearlibterminal [bear-lib-terminal] - BearLibTerminal bindings ccbrown/iocraft [iocraft] - A crate for beautiful, artisanally crafted CLIs, TUIs, and text-based IO. gyscos/Curs...
SergioBenitez/yansi [yansi] - A dead simple ANSI terminal color painting library TUI BearLibTerminal cfyzium/bearlibterminal [bear-lib-terminal] - BearLibTerminal bindings ccbrown/iocraft [iocraft] - A crate for beautiful, artisanally crafted CLIs, TUIs, and text-based IO. gyscos/Curs...
SergioBenitez/yansi [yansi]— A dead simple ANSI terminal color painting library TUI BearLibTerminal cfyzium/bearlibterminal [bear-lib-terminal]— BearLibTerminal bindings gyscos/Cursive [cursive]— build rich TUI applications ivanceras/titik - a crossplatform TUI widget library with the goal...
The integration needs to do two things:IO: Supply egui with input (mouse position, keyboard presses, ...) and handle egui output (cursor changes, copy-paste integration, ...). Painting: Render the textured triangles that egui outputs.OfficialI maintain two official egui integrations:...
Input: Gather input (mouse, touches, keyboard, screen size, etc) and give it to egui Run the application code Output: Handle egui output (cursor changes, paste, texture allocations, …) Painting: Render the triangle mesh egui produces (seeOpenGL example) ...
SergioBenitez/yansi [yansi] - A dead simple ANSI terminal color painting library TUI BearLibTerminal cfyzium/bearlibterminal [bear-lib-terminal] - BearLibTerminal bindings gyscos/Cursive [cursive] - build rich TUI applications ivanceras/titik - a crossplatform TUI widget library with the go...
Output: Handle egui output (cursor changes, paste, texture allocations, …) Painting: Render the triangle mesh egui produces (seeOpenGL example) These are the official egui integrations: eframefor compiling the same app to web/wasm and desktop/native. Usesegui-winitandegui_gloworegui-wgpu. ...
Input: Gather input (mouse, touches, keyboard, screen size, etc) and give it to egui Run the application code Output: Handle egui output (cursor changes, paste, texture allocations, …) Painting: Render the triangle mesh egui produces (see OpenGL example)...