Fixed weapon attachments not loading properly when using server occlusion (affected silencer shots) • Fixed sleeping players sometimes being invisible when using server occlusion • Fixed HV rocket using regular rocket sounds • Possibly fixed water IO not working properly after a server restart ...
我不知道这个问题是由于大量使用复杂的trait导致的类型推导,还是由于宏生成的实现。可能是两者的混合。Ru...
Fix 5: Verify the integrity of game files To run Rust correctly, you’ll need to ensure no critical game files are damaged or missing. You can verify the integrity of Rust files from Steam. (Steam will fix corrupted files automatically if it detects any.) 1)Restart your computer and laun...
Audio driver problems:One of the most common reasons behind this problem is your audio driver. If it is outdated or corrupted, the microphone and other audio devices on your PC may not work correctly, which can prevent you from using the voice chat feature. ...
Inline function arguments correctly Currently it replaces function parameters with the function arguments. Still need to make sure arguments will be resolved in the same order were they not inlined by creating variables for them before the main inline. Here's a Kotlin example: That's the origi...
All impact effects are now warmed up correctly during loading times. This should drastically reduce the stuttering when spawning a big amount of effects prefab for the first time (e.g when a fight starts and bullets start flying). This has a very little if no impact on loading times. thumb...
while Rust defaults to LLVM’s semantics which leave this case undefined. What we saw happening for debug builds (but not release builds, which behaved correctly) was that both operands would be assigned to theediregister, causing the pointer to be truncated to 32 bits before the inline assemb...
We just saw that our H was printed correctly. However, it might not work with future Rust compilers that optimize more aggressively. The problem is that we only write to the Buffer and never read from it again. The compiler doesn’t know about the side effect that some characters appear ...
You are correct that dynamically linked libraries do not work correctly under rustup. This is an unfortunate tradeoff rustup makes to enable toolchain multiplexing. Dynamic linking in Rust is not well supported generally and is not considered a best practice today. rustup has a workaround for th...
Except if I'm still not understanding correctly what's happening, in which case sorry for wasting your time. Collaborator folke commented Jun 9, 2024 @folke I'm guessing this happens because users specify in their personal config opts.adapters as key-values table. I experienced the same thin...