ip_mreq: 该结构体用于表示IP协议的IP_ADD_MEMBERSHIP和IP_DROP_MEMBERSHIP选项,通过指定一个组播地址和接口的IP地址,可以加入或离开一个组播组。 ipv6_mreq: 该结构体用于表示IPv6协议的IPV6_ADD_MEMBERSHIP和IPV6_DROP_MEMBERSHIP选项,通过指定一个组播地址和接口的索引号,可以加入或离开一个组播组。 REPARSE_DAT...
/join 【(Emulates the joining of yourself, 模拟 自己加入游戏)】 /join【(Emulates the joining of a fake player,加入一个机器人到游戏中)】 /kick【(Kick player with reason: "Kicked by a(n)",踢出一个玩家)】 /kick[reason] 【(Kick player with reason,踢出一个玩家和愿意)】 /kickall 【(...
;h2.join().unwrap();h3.join().unwrap();letr4=h4.join().unwrap();r1?;r4?;result}首先将...
避免队头阻塞,真正实现多个流传输数据,各个流之间互不影响,即连接内的一个流阻塞不会导致所有流阻塞。 使用ID 标识一条连接,而非 IP 加端口四元组。当网络切换,IP 发生改变后,ID 仍然保持不便,可避免连接断开。 建立连接时,仅需一次握手。 基于TLS,可实现安全传输。 可灵活配置各种参数,如可灵活配置拥塞避免算...
socket.send_to(message.as_bytes(), server_ip).expect("Failed to send data"); }); receive_thread.join().expect("Receive thread panicked"); send_thread.join().expect("Send thread panicked"); } 这个示例演示了如何创建一个UDP套接字并在两个线程中实现数据的接收和发送。通过这种方式,您可以...
ip_mreq: 该结构体用于表示IP协议的IP_ADD_MEMBERSHIP和IP_DROP_MEMBERSHIP选项,通过指定一个组播地址和接口的IP地址,可以加入或离开一个组播组。 ipv6_mreq: 该结构体用于表示IPv6协议的IPV6_ADD_MEMBERSHIP和IPV6_DROP_MEMBERSHIP选项,通过指定一个组播地址和接口的索引号,可以加入或离开一个组播组。
JoinHandledetachesthe associated task when it is dropped, which means that there is no longer any handle to the task, and no way tojoinon it. 不过虽然有办法能够实现这个功能,是否像glommio[7]一样有一个显式的detach方法,类似一个不返回JoinHandle的spawn方法会更好。但这些都是琐碎的事情,一个 run...
Set up a Mumble server – a how to for mumble server hosting Whether it’s a multiplayer game or a podcast project, the Mumble voice chat software is becoming increasingly popular. The open-source solution has an appealingly simple structure without scrimping on functions. Another advantage is ...
GTXGaming supports live maps by Rust IP and MySQL & PHPMyAdmin databases that you can install through the mod manager with a single click. The Wipe Server button helps to wipe out things and if you want to get it back, then restore it from backups. Use configurators to set up your ser...
learned before singing it.// We use `.await` here rather than `block_on` to prevent blocking the// thread, which makes it possible to `dance` at the same time.letsong=learn_song().await;sing_song(song).await;}asyncfnasync_main(){letf1=learn_and_sing();letf2=dance();// `join!