文件librustdoc/externalfiles.rs是Rust标准库中rustdoc模块的源代码文件,用于处理和加载外部HTML文件。这个文件负责加载一些额外的HTML文件,例如用户提供的自定义CSS或JavaScript文件,以便在生成的文档中使用。 在该文件中,定义了ExternalHtml结构体和LoadStringError枚举,分别用来加载
ExternalConstraints和ExternalConstraintsData结构体则用于存储外部约束(external constraint)的信息。特质解决过程中可能会有来自外部的约束,这些约束需要被考虑在内。 接下来,我们来介绍Certainty枚举。Certainty表示特质解决过程中得到的解决结果的确定性。它有三种可能的取值:确定(Certain),不确定(Ambiguous)和无法解决(NoSol...
should_treat_as_code():检查给定的文档注释行是否应该被视为代码部分。 should_skip_summary_line():检查给定的文档注释行是否应该跳过。 is_multiline_comment():检查给定的文档注释行是否是多行注释。 is_external_inner_attr():检查给定的注释是否是嵌套的外部属性。 sanitize_comment_lines():对给定的注释行...
c410-f3r/wtx - Fast implementation with a low set of external dependencies. sfackler/rust-postgres [postgres] - A native PostgreSQL client Sqlite [sqlite] rusqlite - Sqlite3 bindings VennDB [venndb] - An append-only in-memory database in Rust for rows queried using bit (flag) columns....
Some algorithm crates need to use an external library for linear algebra routines. By default, we use a pure-Rust implementation. However, you can also choose an external BLAS/LAPACK backend library instead, by enabling the blas feature and a feature corresponding to your BLAS backend. Currently...
(configure, "BUILD_LIB_VMAF", "libvmaf"); // configure external encoders/decoders enable!(configure, "BUILD_LIB_AACPLUS", "libaacplus"); // --snip-- enable!(configure, "BUILD_LIB_XVID", "libxvid"); 激活一些ffmpeg需要的外部库。 Line 336~337 enable!(configure, "BUILD_LIB_DRM", ...
Some of the engine's code carries additional copyright notices and license terms due to their external origins. These are generally BSD-like, but exact details vary by crate: If the README of a crate contains a 'License' header (or similar), the additional copyright notices and license terms...
Copy the lib and dll files from the source archive to the directories we created in step 3 like so: SDL2-devel-2.0.x-mingw.tar.gz\SDL2-2.0.x\i686-w64-mingw32\bin -> gnu-mingw\dll\32 SDL2-devel-2.0.x-mingw.tar.gz\SDL2-2.0.x\x86_64-w64-mingw32\bin -> gnu-mingw\dll\64 ...
Alternatively, open the File tab of the Problems tool window Alt06, where you can view problem descriptions, apply quick-fixes, navigate to the fragments in the source code where errors occurred, as well as fix them in the Editor Preview pane without leaving the tool window. Learn more from...
Once built, the game leverages a few libraries to draw on the screen and play audio. If we didn’t specify these, the game would not work even if the libraries existed on the host OS. The snap is strictly confined, so cannot see any external libraries, so we list them here to bundle...