server.reportsserverendpoint HTTP API endpoint for receiving F7 reports () server.readcfg server.radiation True server.queryport 28016 server.queriespersecond 2000 server.pve False server.printwritequeue server.printrot Print the current player rotation. server.printreportstoconsole False Should ...
bind f5 disconnect 一键断开 bind mouse1 +lighttoggle;+attack2 右键绑定枪灯 bind backquote consoletoggle;clear;combatlog 查看攻击数据 physics.steps 60 高跳 bind capslock "audio.game 1" 一键恢复静音 bind f2 "audio.game 0" 一键静音 graphics.vm_fov_scale false 缩小枪体 ...
Use the commanddemo.play <demoname>to load and play a previously recorded demo file. Stopping Use the commandstopin console to exit from a demo playback. Once the demo has stopped, you will return back to the Rust main menu. File Location ...
Along with the above physical camera commands, we've also added camera information UI which can be enabled/disabled using the command client.showcaminfo 1/0 When enabled, this overlay will display the following information at the top of the screen: Camera FOV Depth of field aperture and blur ...
Use the command bind <key> +debugcamera_cyclebone to cycle between different bones of an entity. The console will print out the name of the targeted bone each time you use the key bind. You can also use the command cambone <bonename> to manually parent the debug camera to a specific ...
After setting up any keybinds in the F1 console that you are wanting to keep you should run thewritecfgcommand to make sure your changes have been written to the config files. Your keybinds will be saved to thekeys.cfgfile inside your Rust directory at \Steam\steamapps\common\Rust ...