server.maxpacketspersecond_command 100 server.maxpacketspersecond 1500 server.maxpacketsize_command 100000 server.maxmainthreadwait 100 server.maxitemstacksmovedpertickindustrial 12 How many stacks a single conveyor can move in a single tick server.maximumpings 5 How many pings can be placed ...
为此,我们将编写一个自定义函数 get_user_command(),它返回 String。 /// fetch the user inputted command from terminal fn get_user_command() -> String { let mut input = String::new(); io::stdin().read_line(&mutinput).unwrap(); // not receommended if input.ends_with(...
Added 'spawnview' command to spawn entity at the position and orientation of the camera • Pressing R to reset debug cam now reset roll immediately regardless of any camlerp value • Debug camera can now save any depth of field aper, blur, squeeze and barrel values ...
usetokio::net::TcpStream;usemini_redis::{Connection,Frame};async fnprocess(socket:TcpStream){usemini_redis::Command::{self,Get,Set};usestd::collections::HashMap;// A hashmap is used to store datalet mut db=HashMap::new();// Connection, provided by `mini-redis`, handles parsing frame...
一个Tokio 任务是一个异步的绿色线程,它们通过tokio::spawn进行创建,该函数会返回一个JoinHandle类型的句柄,调用者可以使用该句柄跟创建的任务进行交互。 spawn函数的参数是一个async语句块,该语句块甚至可以返回一个值,然后调用者可以通过JoinHandle句柄获取该值: ...
'npc_spawn_on_cargo_ship' command now works as it should • Fixed divesites despawning and taking loot with it even if a player was nearby • Fixed patrol helicopter crashing at bunker entrances • Fixed an NRE that occurred on the server in Travelling Vendor::IgnorePlayer ...
Well, here is where the Salty Zombies Building server comes in. You can get all the materials you need to build any base here. Then you can type in a command to spawn NPCs to raid you. They will attack your base, trying to get to your TC. Once they break in and destroy the TC,...
// Connection, provided by `mini-redis`, handles parsing frames from // the socket let mut connection = Connection::new(socket); while let Some(frame) = connection.read_frame().await.unwrap() { let response = match Command::from_frame(frame).unwrap() { ...
{ "version": "1.1.0", "dev": true, "license": "ISC" }, "node_modules/convert-to-spaces": { "version": "2.0.1", "dev": true, "license": "MIT", "engines": { "node": "^12.20.0 || ^14.13.1 || >=16.0.0" } }, "node_modules/cross-spawn": { "version": "7.0.3"...
somehow the parent MSBuild attempts to copy the environment for its child, and kind of succeeds enough to spawn the child, but then bails out early without properly handling it so the whole process tree seems to hang. Strange that the children don't terminate if that's the case, but who...