use smpp_rust::protocol::BindTransmitter; use smpp_rust::smpp_client::SmppClient; #[tokio::main] async fn main() -> Result<(), Box<dyn std::error::Error>> { let mut client = SmppClient::new("127.0.0.1", 2775); client.connect().await?; let bind_transmitter = BindTransmitter{ sy...
let (client, connection) = tokio_postgres::Config::new().user("postgres").password("postgres").host("localhost").port(pg_port).dbname("test").connect(tokio_postgres::NoTls).await .unwrap();tokio::spawn(async move { if let Err(error) = connection.await { eprintln!("Connection error: ...
list[float]] = dict(command=command,a=[n1.real, n1.imag], b=[n2.real, n2.imag]) encoded: bytes = json.dumps(data).encode('UTF-8') # 将 JSON 字符串编码为字节 client.connect("/tmp/socket") # 连接到socket client.send(encoded) # 发送数据 从网络...
use smpp_rust::smpp_client::SmppClient; #[tokio::main]asyncfn main() -> Result<(), Box<dyn std::error::Error>>{ let mut client= SmppClient::new("127.0.0.1",2775); client.connect().await?; let bind_transmitter=BindTransmitter{ system_id:"system_id".to_string(), password:"passwor...
net.connect "Server IP" 【Connect to a direct server IP.(连接服务器IP,Server IP出填写服务器的IP)】 net.disconnect 【Disconnects from a server.(断开服务器连接)】 net.reconnect 【Reconnect to the last server you were on.(重新连接上一个服务器)】 censor.nudity false 【Disabled censorship.(关...
inbound.connect(client_addr).await?; let (flag, addr) = Self::udp_parse_request(&mut buf).await?; if flag != 0 { return Ok(()); } outbound.send_to(buf.chunk(), addr).await?; } }代理方收到远程的消息 添加头发送到客户端 async fn udp_handle_response( inbound: &UdpSocket, out...
letmanager=tokio::spawn(asyncmove{letmut client=client::connect("127.0.0.1:6379").await.unwrap();whileletSome(cmd)=rx.recv().await{use Command::*;match cmd{Get{key}=>{client.get(&key).await;println!("get command send");}Set{key,val}=>{client.set(&key,val).await;println!("set ...
let manager = tokio::spawn(async move {let mut client = client::connect("127.0.0.1:6379").await.unwrap();while let Some(cmd) = rx.recv().await {use Command::*;match cmd {Get { key } => {client.get(&key).await;println!("get command send");}Set { key, val } => {client....
data: dict[str, list[float]] = dict(command=command,a=[n1.real, n1.imag], b=[n2.real, n2.imag]) encoded: bytes = json.dumps(data).encode('UTF-8') # 将 JSON 字符串编码为字节 client.connect("/tmp/socket") # 连接到socket ...
解压 修改 LumaEmu.ini文件 [Player]PlayerName = XXXX(此为你的游戏名 自行修改) 修改完保存它.启动 Rust Client.exe 而不是rust.exe 进入游戏界面 调出控制台(F1)输入指令:net.connect 10.1:28015 指令段式详解:net.connect ip_adress:port。 腐蚀rust实用操作汇总:【一】无伤高处下坠 众所周知的方法是怼...