If you’re actively developing your app, locating the app from its build folder is the easiest way to run the app outside of Xcode. In Xcode choose Product > Show Build Folder in Finder to show the app’s build folder. Go to the Finder. The app will be in a folder inside the Prod...
However, trying to run it from inside Xcode, does not work. It stops somewhere in the OSX CRT even before trying to open the main frame. What would be the best way to achieve running the program from both Xcode and the Terminal? Thank you....
Then I built my program that will be using this on the same laptop. The build succeeded. I'm using the Xcode to build my program In the end of the build it runs following command: cp -f ~/dbhandler/dbhandler/mysql-server/BuildOSX/libmysql/libmysqlclient.dylib "$TARGET_BUILD_DIR/$TARGE...
You need to add the path C:Users\yungman\Desktop to the PATH string in order for the command shell to find it. Windows actually separates the PATH into two parts, one for the system ie for all users and one for the currently logged on user. There is a properties dialog that allow...
IDE build logs do a much better job in this regard. As an example, here's Xcode building the same code as the previous Terminal screenshot: Oh! I was building ffmpeg. Badly. With a build log approach to display, you can see all the steps involved. The steps themselves are shown in ...
“compile_program_error” when running a SYCL code on GPU Subscribe More actions PC-1 Beginner 02-14-2023 11:16 PM 3,086 Views Solved Jump to solution Hello, I'm new to sycl. The following code is modified from an example in sycl specification The cod...
This build error only occurs when I try to test on my physical iOS devices running iOS 17.2. The plugin works fine on the iOS simulators. I'm building and running it on a Mac in VS for Mac, 17.6.8. Android works fine on simulators and physical devices. I'm running Xcode 15.0.1. ...
The steps to connect the debugger to a running process: Build and run your App to install it on the simulator or device of your choosing. I find this works fine even with devices connected via WiFi. Stop the Xcode debug session. If you want to set some breakpoints for when the App is...
To view and manage connections to your real devices, choose the Devices tab in the Devices and Simulators window in Xcode. The Devices tab shows the currently connected and disconnected devices and can help you diagnose problems that might occur. For example, Xcode might show a device as unavai...
Although this book focuses on compiling C from the command line, everything in Lua’s C API is perfectly compatible with development environments like Visual Studio or Xcode. When using those tools, the only thing that you need to update are the build settings to ensure that the Lua library...