On Unity Mono, your assembly is executed in the same runtime. As a result You don't need to include your custom Common Language Runtime (CLR); the one bundled with the game is used Your assembly is run alongside other Unity code You can access all Unity API directly On Il2Cpp, your...
SVsAssemblyNameUnification SVsBuildManagerAccessor SVsBuiltInServiceInfoQueryService SVsCallBrowser SVsClassView SVsCmdNameMapping SVsCodeDefView SVsCodeShareHandler SVsCommandWindow SVsCommandWindowsCollection SVsCommonMessagePumpFactory SVsComplusLibrary SVsComponentModelHost SVsComponentSelectorDlg SVsComponentSelector...
NotRelatedAssemblyFiles = "Centa.Agency.Application.DTO\\w*|StackExchange.Redis\\w*"; //排除无需依赖注册 }) //.UseLog4net("Configs/log4net.config") //使用log4net记录日志 .UseNLog(LogLevel.Error, "Configs/NLog.config")// 使用NLog 记录日志 //.UseLog4net(LogLevel.Error) //使用log4net记录...
以前这个项目好好的,没有问题。 这次使用npmrunserve命令启动vue报错npmERR! xd_demo@0.1.0serve: `vue-cli-serviceserve` 如图:解决方法: 1、还是老毛病,原来的味道,原来的方法,直接删除node_modules这个文件夹【相当于依赖包】 2、然后在VSCode中执行cnpminstall命令【安装依赖包】 3、再 ...
SVsAssemblyNameUnification 接口 SVsBuildManagerAccessor 接口 SVsCallBrowser 接口 SVsClassView 接口 SVsCmdNameMapping 接口 SVsCodeDefView 接口 SVsCodeShareHandler 接口 SVsCommandWindow 接口 SVsCommandWindowsCollection 接口 SVsCommonMessagePumpFactory 接口 SVsComplusLibrary 接口 SVsComponentModelHost 接口 SVsCompone...
Aside from the regular C# script code, you can invoke the following commands (directives) from within the REPL: CommandDescription #load Load a script into the REPL (same as #load usage in CSX) #r Load an assembly into the REPL (same as #r usage in CSX) #reset Reset the REPL back ...
assembly-script Update request.ts wasm_response_send signature (#2122) 2年前 build-scripts Implement async termination of blocking thread (#2516) 2年前 ci Auto increase port number in lldb validation script (#2492) 2年前 core Fix invalid use of jit_reg_is_const_val in fast-jit (#2718)...
Add-Type -assembly System.Windows.Forms [System.Windows.Forms.MessageBox]::Show("Can't resolve $($Name) into FQDN. Check spelling", "Failure", "OK", "Error") I see what you mean about the different variable data. ISE is being deprecated, so I tried VSCode too. It acts like ...
Enums, being compiled as constant static fields, have their values embedded into your assembly. Therefore, it is not feasible to alter them, as even their constant values may be compiled into the locations where they are referenced. Eg take this enum: ...
SVsAssemblyNameUnification SVsBuildManagerAccessor SVsBuiltInServiceInfoQueryService SVsCallBrowser SVsClassView SVsCmdNameMapping SVsCodeDefView SVsCodeShareHandler SVsCommandWindow SVsCommandWindowsCollection SVsCommonMessagePumpFactory SVsComplusLibrary SVsComponentModelHost SVsComponentSelectorDlg SVsComponentSelector...