colinear_or_overlap format get_name get_names get_underlying_type get_values invalid_curve_type is_defined noncontinuous not_open_loop not_supported number_out_of_range parse self_intersect success to_object too_short try_parse unbound Area can_have_type_assigned ...
There are two popular styles in the Ruby community, both of which are considered good - leading . and trailing .. Leading . When continuing a chained method call on another line, keep the . on the second line. # bad - need to consult first line to understand second line one.two....
Prefer __send__ over send, as send may overlap with existing methods. [link] require 'socket' u1 = UDPSocket.new u1.bind('127.0.0.1', 4913) u2 = UDPSocket.new u2.connect('127.0.0.1', 4913) # Won't send a message to the receiver obj. # Instead it will send a message via UDP...
Add Range#overlap? (#3681, @andrykonchin). Update NoMethodError#message to not use #inspect on receiver (#3681, @rwstauner). Socket #recv* methods ({BasicSocket,IPSocket,TCPSocket,UDPSocket,Socket}#{recv,recv_nonblock,recvmsg,recvmsg_nonblock,recvfrom,recvfrom_nonblock}) return nil instead o...
sides of the painted rectangle of the TFlexText object. - FIX: The result rectangle incorrectly calculated in the TFlexText.GetRefreshRect method. - FIX: Added FPaintCache.rcPaint cleanup in the TFlexPanel.WMPaint method. Now it is possible to define is the drawing take place via WMPaint ...
Prefer__send__oversend, assendmay overlap with existing methods.[link] require'socket'u1=UDPSocket.newu1.bind('127.0.0.1',4913)u2=UDPSocket.newu2.connect('127.0.0.1',4913)# Won't send a message to the receiver obj.# Instead it will send a message via UDP socket.u2.send:sleep,0# ...
Each node is indexed by a number to reduce the size of the output, should not include any styling, and with layout=neato, overlap=false, node [shape=rectangle] as parameters. The code should be valid, bugless and returned on a single line, without any explanation. Provide a clear and ...
Prefer __send__ over send, as send may overlap with existing methods. [link] require 'socket' u1 = UDPSocket.new u1.bind('127.0.0.1', 4913) u2 = UDPSocket.new u2.connect('127.0.0.1', 4913) # Won't send a message to the receiver obj. # Instead it will send a message via UDP...
Prefer __send__ over send, as send may overlap with existing methods. [link] require 'socket' u1 = UDPSocket.new u1.bind('127.0.0.1', 4913) u2 = UDPSocket.new u2.connect('127.0.0.1', 4913) # Won't send a message to the receiver obj. # Instead it will send a message via UDP...