//Prepare NRC buffers: queryPathInfo, trainingPathInfo, trainingPathVertices, queryRadianceParams, countersData, debugTrainingPathInfo.voidRayGenFunc() {//Prepare launchIndex, launchDimensionsif(NrcIsUpdateMode()) launchIndex = (float2(DispatchRaysIndex().xy) +Rng::GetFloat2()) * nrcTrainingDownscal...
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RTX Global Illumination (RTXGI). Contribute to NVIDIAGameWorks/RTXGI-DDGI development by creating an account on GitHub.
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Once that process is complete, you will be able to access the NvRTX GitHub repository at https://github.com/NvRTX/UnrealEngine. After downloading, compiling, and running NvRTX UE4 set your project's default RHI to DirectX 12 and enable Ray Tracing in the project settings. At this time, ...
https://github.com/NVlabs/tiny-cuda-nngithub.com/NVlabs/tiny-cuda-nn编辑于 2024-04-25 21:31・IP 属地上海 内容所属专栏 Render The World 分享游戏引擎开发的点点滴滴 订阅专栏 虚幻引擎 神经网络 计算机图形学 赞同4添加评论 分享喜欢收藏申请转载 ...
(on GitHub) http://developer.nvidia.com/rtxgi 8 RTX GLOBAL ILLUMINATION (RTXGI) SDK Dynamic Diffuse Global Illumination (DDGI) Based on irradiance probes A common solution already used in many game engines today Fixes light and shadow leaking issues caused by lack of visibility information ...
The SHARC operates in world space and provides a radiance value at any hit point. Distribution SHARC is distributed as a set of shader-only sources; the package is located in sdk-libraries/sharc and contains shader includes and integration guide....
笔者基于Unity 2022.3.17f1c1-URP 14.0.9做了一个简陋的初步实现(基于硬件光追) RTXGI-DDGI-URPgithub.com/SanYue-TechArt/RTXGI-DDGI-URP?tab=readme-ov-file 本文主要集中在DDGI硬件光追在Unity中的工程实践细节,算法本身的原理就不多说了,网上有相当多大佬的文章可供阅读 ...