Solution I discovered by accident that this error goes away if Steam isalready runningwhen you try to connect with Moonlight. It appears as if the RTSP handshake is failing, seemingly, because Steam is not fully loaded on the PC at the time that Moonlight is attempting to initiate the hand...
Moonlight stopped working after GFE 3.19. Downloaded Moonlights newsest version which said it solved the issue of connecting to this version of GFE. I uninstalled and deleted moonlight off of my vita and reinstalled the new version. I keep getting the RTSP handshake failed error with code 552...
RTSP在体系结构上位于RTP和RTCP之上,它使用TCP或UDP完成数据传输。HTTP与RTSP相比,HTTP请求由客户机发出,服务器作出响应;使用RTSP时,客户机和服务器都可以发出请求,即RTSP可以是双向的。RTSP是用来控制声音或影像的多媒体串流协议,并允许同时多个串流需求控制,传输时所用的网络通讯协定并不在其定义的...
求助,串流失败 55..rt,设备是shield tv,一开始想直接用英伟达串流的,也同样失败,代码800e8315,后来搜到moonlight,卡在handshake,代码552,说没有打开端口。我尝试了打开电脑或shie
“启动失败RTSP handshake”,这个如何解决啊(gforece experience等都是按照网上提示设置的),谢谢哈 分享31 moonlight吧 翔疯痔奶 有关显卡欺骗器的我在主屏亮的时候可以实现串流,但是当我调到显卡欺骗器的那个屏幕后,要不就是连不了(RTSP连接失败error552)(先切屏再串流),要不就是能动,但是只能动一小块地方,还...
SrsRtmpConn自身是一个协程的子类,运行后进行rtmp协议中的handshake、connect、create stream。并且判断是publish之后,创建SrsRecvThread来接受推流。但是有一点比较奇怪的写法就是,在handshake之后,connect之前就根据发的包内容来判断是一个publish还是play。 音视频 视频编解码 实时音视频 webrtc 服务器 IOSwda启动失败...
void RtspPlayer::onPlayResult_l(const SockException &ex , bool handshake_done) { if (ex.getErrCode() == Err_shutdown) { //主动shutdown的,不触发回调 return; } WarnL << ex.getErrCode() << " " << ex.what(); if (!handshake_done) { //开始播放阶段 _play_check_timer...
Hi Guys, wondering if you can help me out here. Everytime i try to connect to to my pc via the Vita moonlight I get the following error message. RTSP Handshake (error code 552). I pasted the log below and not sure what the issue is. I ca...
edited Hey, I've this error when I try to start any game or app for stream, in both iOS and Android so far. Here is the Log File. PD: Sorry for My English PD2: I'm trying to do Streaming in my local network NvStreamerCurrent.log...
# The handshake is always performed with TCP. protocols: [udp, multicast, tcp] # Encrypt handshakes and TCP streams with TLS (RTSPS). # Available values are "no", "strict", "optional". encryption: "no" # Address of the TCP/RTSP listener. This is needed only when encryption is "no"...