$game_map = Game_Map.new $game_player = Game_Player.new 和数据库的 $data_xxxx 相同,这些也是全局变量。后面是生成 Game_Xxxx 名称类的实例,并代入到变量为其赋值。这些 Game_Xxxx 名称应该认识吧。在脚本编辑器组列表里,最上面的一些组就是这样的名称。也就是说,这些组定义的类在这里被实例化了。
game_map.events[编号].terrain_tag 编号事件所处的地形标志 game_map.events[编号].moveto(x,y)把事件扔到(x,y)———以上几个事件的,如果要求为角色,则为“$game_player.x”等 地图ID:$game_map.map_id 同伴总人数:$game_party.actors.size ...
namesprite.bitmap.font.name = "黑体"namesprite.bitmap.font.size = 15 namesprite.bitmap.font.color.set( 30, 255, 0)evname = name evname_split = name.split(/,/)[0]if name[0, 2]=="EV"evname_split = " "end if name.split(/,/)[1] != nil case name.split(/,...
将$game_player换成$game_map.events[事件编号]即可,若对象是本事件则事件编号处直接写@event_id $game_party.actors.size # 同伴人数 $game_party.steps # 步数 $game_party.gold # 所持金钱 Graphics.frame_count / Graphics.frame_rate # 游戏总时间(秒) ...
RPG Maker MZ Our most powerful engine to date! RPG Maker MZ has all the tools and assets you need to create your game. Enhancements to the map editor, character generator, database, animations, and plug-ins allow for more customization than ever before!
//修改//制作遭遇敌群idGame_Player.prototype.makeEncounterTroopId=function(){//获取当前图块敌人种类,没有则不会触发遇敌varenemyList=$gameMap.getEnemyList();if(enemyList.length<=0){return0;}$gameTroop.setEnemyList(enemyList);varpartyLength=$gameParty.size();vartroopId=[];if(partyLength<2)...
RPG Maker VX created projects can’t be imported directly to RPG Maker VX Ace. Yet, bychanging the file extensionmanually, RPG Maker VX Ace is backward compatible with the map files created by VX, as well as certain resources from its predecessor. ...
Have fun with the 3D map editor Manage your 3D maps the same way you do with 2D games! This includes: Floors, Autotiles, Sprites: fix, face, double, quadra, Walls, Mountains, 3D objects, Objects (NPCs, chests, etc.). Check out guides for basics here:https://rpg-paper-maker.gitbook...
For RPG Maker MZ 1.5.0 and beyond, please use "RegionBase.js" instead. Updated some events in dlc "RemakeMapResourcePack". How to update your project(s) Create a backup of your project or only its data and js folders. Updating can sometimes cause your project to break so this is ...
['number']);varx=20;vary=Graphics.height/4;varmaxWidth=Graphics.width-x*2;vartext=$dataSystem.gameTitle;this._gameTitleSprite.bitmap.outlineColor=color;this._gameTitleSprite.bitmap.outlineWidth=number;this._gameTitleSprite.bitmap.fontSize=72;this._gameTitleSprite.bitmap.drawText(text,x,y,...