Releasing locks earlier when processing mfc commands should reduce the time SPU threads are waiting ...
imported fortunes from fortuneandframe.com May 13, 2021 get-names_anidb.ps1 this should reduce number of requests for full run Dec 3, 2022 get-names_anilist.ps1 this should reduce number of requests for full run Dec 3, 2022 metacritic_ps3.json ...
If it happens on ampere then I should be able to replicate, but a reliable method of triggering the crash needs to be found. It needs to be repeatable quickly (ideally less than 1 minute) as I'd need to intentionally crash it many times in succession. Nvidia doesn't support device faul...
Infamous may very well just have been poorly converted into a Rom and its missing a lot of the proper coding it should have. Fun fact, ps3 OS, is kinda almost linux (unix) the only games where there are issues due to exotic programming are very early ones, the later ones are ...
should be unaffected. Linux does a better job on its own so the option is not recommended on Linux; – Handles exceptions at game list update, fixed RPCS3 not starting when corrupted PARAM.SFO is present; – Handles exceptions at loading patch.yml file, fixed RPCS3 not starting when bad ...
V597The compiler could delete the 'memset' function call, which is used to flush 'tmpbuf' buffer. The memset_s() function should be used to erase the private data. sha1.cpp 371 V597The compiler could delete the 'memset' function call, which is used to flush 'ctx' object. The memset...
Aggressive inlining of some function. While considered bad practice, the compiler didn't do it by itself, and, at worse, the epilogue and prologue of the function took 0.9% runtime while the function itself took 0.1% Releasing locks earlier when processing mfc commands should reduce the time ...
due it can't spread some false connection inputs to trick the game that PSN is on. The next behaivour if the team looks forward to it, would be the game getting feedback from RPCN as the PSN, and the EULA would be prompted(thing exclusivly from the last versions of the game, 2.1...
Quick summary click play button (any game) > game window pops in > freeze forever > win exception Details its been like that as far as i know about rpcs3 (~2 months) RPCS3.log
Qt is bad enough at keeping compatibility in its LTS branch so even upgrading from 5.12.2 to 5.12.6 caused some breaking regressions in Qt applications. The purpose of AppImage is that it should run independently of the user's system libraries, otherwise there's not much point bundling those...