Implement CPU usage reduction feature by @elad335 in #12614 SPU: Regression fix after #12648 by @elad335 in #12650 Power saving CPU preemptions: bugfixes and performance improvements by @elad335 in #12654 USIO: Keep LastGameStatus Memory by @brian218 in #12666 Fix some annoying warnings by...
macOS 12 Low Power Mode detection by @nastys inhttps://github.com/RPCS3/rpcs3/pull/11601 Log cpu usage periodically by @Megamouse inhttps://github.com/RPCS3/rpcs3/pull/11658 StrFmt: print src_loc error as string by @Megamouse inhttps://github.com/RPCS3/rpcs3/pull/11666 Add rpcs3 ...
rsx: Let 308a::color have a synchronization side-effect in strict mode by @kd-11 inhttps://github.com/RPCS3/rpcs3/pull/14880 asm.hpp: fix usage of _mm_prefetch by @oltolm inhttps://github.com/RPCS3/rpcs3/pull/14884 Qt: Post Game-Installation Assistant by @elad335 inhttps://githu...
Since #4661 (due to commits be13a77 and d48f391) less demanding games consume much more CPU than they used to. (a couple of examples: with the very same settings on my i5-3330 the CPU usage in Sonic CD went from 6% to 30%, in Hatsune Miku Project DIVA F 2nd it went from 40%...
–Monitor buffer usage to prevent running out of working space on Vulkan. Also reorganizes some of the buffer init process on Vulkan; –Fix a rare Vulkan shader compiler bug; –Adds 'add_signed' in blend ops; –Added Stretch to Display area as an optional setting; ...
Note:These areNOTstable builds. RPCS3 is a rolling release software without stable builds. These are random tags we do from time to time. DoNOTuse the branch from these tags to package RPCS3. What's Changed Full Changelog:v0.0.29...v0.0.30 ...
The game will crash on the intros while trying to go in-game with the following stack trace Settings Render: OpenGL Resolution Scale: 38% Shader Quality: Low Upscaling: Nearest Everything else is as per the game's wiki page. Tested witho...