PPU –Use shared jit_compiler instance – fixes deregisterEHFrames error message on Linux; – Disassembler: Added db8cyc, db10cyc, db12cyc, db16cyc opcodes; – Remove SSSE3 dependency; – Fixed primary stack size; – PPU LLVM: rewrote add/sub instructions: Uses new patterns for saturation...
Although fps meter always flickering around 60fps(59-61), it does little lag some time. So it could possibly caused by lack of performance. I've tried your fix but it seems doesn't work. It still broke after I clear the cache and 2 gameplay. I'm going to try to reproduce on e18...