public: static void ToTranslationRotation(UnityEngine::Matrix4x4 unityMtx, [Runtime::InteropServices::Out] UnityEngine::Vector3 % translation, [Runtime::InteropServices::Out] UnityEngine::Quaternion % rotation); Parameters unityMtx UnityEngine.Matrix4x4 translation UnityEngine.Vector3 rotation...
Quaternion quat = modelViewMatrix.ExtractRotation();// x-orientVector3 test1 =newVector3(0f,1f,0f); Vector3 test2 = Vector3.Transform(test1, quat);floatdot = Vector3.Dot(test1, test2);floatangle = (float)Math.Acos(dot);if(test2.Z <0f) { angle = -angle; } _orientationX = angl...
public void Translate(Vector3 translation, [DefaultValue("Space.Self")] Space relativeTo); 参数 Vector3 translation:移动方向(考虑模长) [DefaultValue("Space.Self")] Space relativeTo:相对自身或世界坐标系移动,默认为自身坐标系 transform 1. 沿translation的方向,以Space relativeTo的坐标系,根据translation...
The transformation matrix is a2 x 3matrix, which is multiplied by[x y 1]where (x,y) are co-ordinates of the point. The idea of having a 1 is to facilitate shearing, and you can read more about it in the link below. Multipling a2 x 3matrix with a3 x 1matrix leaves us with a2...
r=dBodyGetRotation(dGeomGetBody(o2));//p=dGeomGetPosition(o2);//never read}else{//XXX:in this case we dont have the rotation// matrix, thus we must returnreturnfalse; } s->surface.mode = dContactFDir1 | dContactMu2 | dContactApprox1 | dContactSoftCFM; ...
MeshTranslation Property Parent Property ParentJoint Property PhysicsEngine Property PhysicsEntity Property PhysicsJoint Property Position Property ReferenceFrame Property RenderPhysicsPrimitives Property Rotation Property RotationAngles Property RotationAnglesInWorldSpace Property ...
Namespace: Microsoft.Robotics.Simulation.Engine Assembly: SimulationEngine (in SimulationEngine.dll) Version: 4.0.261.0 (4.0.261.0) Syntax C# 复制 [BrowsableAttribute(false)] public Vector3 RotationAngles { get; set; } See Also VisualEntity Class Microsoft.Robotics.Simulation.Engine Namespace中文...
Extract the translation and rotation components of a Unity matrix C# 复制 public static void ToTranslationRotation (UnityEngine.Matrix4x4 unityMtx, out UnityEngine.Vector3 translation, out UnityEngine.Quaternion rotation); Parameters unityMtx UnityEngine.Matrix4x4 translation UnityEngine.Vector3 ...
Assembly: SimulationEngine (in SimulationEngine.dll) Version: 4.0.261.0 (4.0.261.0) Syntax C# 复制 [BrowsableAttribute(false)] public Vector3 RotationAnglesInWorldSpace { get; } See Also VisualEntity Class Microsoft.Robotics.Simulation.Engine Namespace中文...
Namespace: Microsoft.Robotics.Simulation.Engine Assembly: SimulationEngine (in SimulationEngine.dll) Version: 4.0.261.0 (4.0.261.0) Syntax C# 复制 [DataMemberAttribute] public Vector3 MeshRotation { get; set; } See Also VisualEntity Class Microsoft.Robotics.Simulation.Engine Namespace中文...