Composed of a String and array of Rotatables. Typeface setTypeface(...) Set the typeface of the non-rotating text Size setSize(...) Set the size of the non-rotating text Pause pause(x) Method to pause the 'x'th rotatable Resume resume(x) Method to resume the 'x'th rotatable ...
Composed of a String and array of Rotatables. Typeface setTypeface(...) Set the typeface of the non-rotating text Size setSize(...) Set the size of the non-rotating text Pause pause(x) Method to pause the 'x'th rotatable Resume resume(x) Method to resume the 'x'th rotatable ...
ContentsetContent(...)Set the actual content. Composed of a String and array of Rotatables. TypefacesetTypeface(...)Set the typeface of the non-rotating text SizesetSize(...)Set the size of the non-rotating text Pausepause(x)Method to pause the 'x'th rotatable ...
059. 02. Setting up the colors in the game object 060. 03. Changing the color of the bar 061. 04. Optimizing the color array 062. 05. Adding in the block color 063. 06. Setting the block in motion 064. 07. Adding in the block logic 065. 08. Adding the block spawn location 066...
059. 02. Setting up the colors in the game object 060. 03. Changing the color of the bar 061. 04. Optimizing the color array 062. 05. Adding in the block color 063. 06. Setting the block in motion 064. 07. Adding in the block logic 065. 08. Adding the block spawn location 066...
Fatal Exception: java.lang.OutOfMemoryError: Failed to allocate a 31961100 byte allocation with 16777216 free bytes and 26MB until OOM at dalvik.system.VMRuntime.newNonMovableArray(VMRuntime.java) at android.graphics.Bitmap.nativeCreate(Bitmap.java) at android.graphics.Bitmap.createBitmap(Bitma...
Composed of a String and array of Rotatables. Typeface setTypeface(...) Set the typeface of the non-rotating text Size setSize(...) Set the size of the non-rotating text Pause pause(x) Method to pause the 'x'th rotatable Resume resume(x) Method to resume the 'x'th rotatable ...