Rotation around one axis based on input angle. Constructors Functions
Rotate Angle Axis December 02, 2017 UE4 Version: 4.18.3Github Link: https://github.com/Harrison1/unrealcpp/tree/master/RotateAngleAxis For this tutorial we are using the standard first person C++ template with starter content. If you don't know how to add a new actor class to your project...
{// Need at least 4 segmentsSegments = FMath::Max(Segments,4);// Rotate a point around axis to form cylinder segmentsFVector Segment; FVector P1, P2, P3, P4;constint32 AngleInc =360.f/ Segments; int32 Angle = AngleInc;// Default for Axis is upFVector Axis = (End - Start).SafeN...
{GENERATED_BODY()public:// Sets default values for this actor's propertiesARotateAroundVector();protected:// Called when the game starts or when spawnedvirtualvoidBeginPlay()override;public:// Called every framevirtualvoidTick(floatDeltaTime)override;// declare our variable for the angle axisfloat...
cmds.rotate( rotateX, rotateY, rotateZ , i +".rotateAxis", os=True, relative=rotateRelative )except:try: cmds.rotate( rotateX, rotateY, rotateZ , i, os=True, relative=rotateRelative )except: print("Couldn'trotatejoint.") print( traceback.format_exc( ) ) ...