青云英语翻译 请在下面的文本框内输入文字,然后点击开始翻译按钮进行翻译,如果您看不到结果,请重新翻译! 翻译结果1复制译文编辑译文朗读译文返回顶部 它不能旋转沿一个轴等 翻译结果2复制译文编辑译文朗读译文返回顶部 它不能旋转沿一个轴等 翻译结果3复制译文编辑译文朗读译文返回顶部 ...
How to find volume of a curve [f(x)] which is... Learn more about solid of revolution, volume along y-axis, volume, how
phi : the rotation around the y axis gamma : the rotation around the z axis (basically a 2D rotation) dx : translation along the x axis dy : translation along the y axis dz : translation along the z axis (distance to the image) ...
In Experiment 1, we investigated the mental rotation abilities in 27 male participants: 14 experts in real body rotations (national level gymnasts) and 13 nonexperts (national handball players). The mental rotation task...doi:10.1080/20445911.2017.1342647Ebersbach, Mirjam...
spin指沿内轴迅速而连续旋转,或沿外部一个点作快速圆周运转。 rotate侧重指物体围绕自己的轴或中心旋转,即自转。 具体: • spin The top was spinning merrily.陀螺在轻快地旋转。 The car was spinning along the highway.汽车在公路上奔驰。 The wheel can now spin freely. 轮子现在可以顺畅地转动了。
Could anyone tell me how to rotate an object along a specified direction (rather than x, y, z) ? There is easy to rotate an object around one of the main axes such as: mesh.rotation.x/y/z I meant that I would like to rotate an object around an axis that is not parallel to x...
Rotates the transformation along the y-axis by the specified degrees. C# publicvoidRotateYDegrees(floatdegrees); Parameters degrees Single The degrees to rotate by. Applies to 產品版本 SkiaSharp1.60.x, 1.68.x, 2.80.x, 2.88.x 在此文章
Returns the result of scaling this matrix by a given vector. rotate Returns the result of rotating this matrix by a given vector. skewX Specifies a skew transformation along the x-axis by the given angle. skewY Specifies a skew transformation along the y-axis by the given angle. ...
rt.setAxis(Rotate.Y_AXIS); rt.setFromAngle(360); rt.setToAngle(0); rt.play(); } 开发者ID:mars-sim,项目名称:mars-sim,代码行数:11,代码来源:SpinningGlobe.java 示例9: initGraphics ▲点赞 2▼ importjavafx.animation.RotateTransition;//导入方法依赖的package包/类privatevoidinitGraphics(){ ...
I have a curve which I am dividing and than making a sine wave out of it by moving the points along its vectors with a sin wave attractor point. At the moment the vectors that I am getting are perpendicular. I need a horizontal vector exactly 90 degree to that of perpendicular to make...