✢ Play for the glory of Rome as one of three families or take command of a huge variety of rival civilisations – each offers a notably different form of gameplay experience with hundreds of unique units from siege engines and heavy cavalry to steel-plated legionaries and barbarian berserker...
✢ Play for the glory of Rome as one of three families or take command of a huge variety of rival civilisations – each offers a notably different form of gameplay experience with hundreds of unique units from siege engines and heavy cavalry to steel-plated legionaries and barbarian berserker...
Autonomous siege engines now have an ammunition limit during battles. Fixed bug where routers appeared to walk in battles. Added display of phase timers to Ability buttons in battles. A unit tooltip will now display to indicate when units are withdrawing during battles. Added a new Persian...
Play for the glory of Rome as one of three families or take command of a huge variety of rival civilisations – each offers a notably different form of gameplay experience with hundreds of unique units from siege engines and heavy cavalry to steel-plated legionaries and barbarian berserkers. S...
The Roman military technology ranged from personal equipment and armament to deadly siege engines. They inherited almost all ancient weapons. While heavy, intricate armor was not uncommon (cataphracts), the Romans perfected a relatively light, full torso armor made of segmented plates (lorica segment...
- Overhauled Siege warfare, the AI will build and use engines. - Defensive deployables available in siege battles. - Unit costs and upkeep reflect unit stats and serve to make elite units matter. Battle Changes Balance and other changes: ...