We conducted two experiments to examine how a woman gamer’s ostensible adherence to a feminist identity and the type of collective action for gender equality she participates in would influence perceptions of a sexist incident in an online video game. In Study 1 (145 women and 146 men), we...
If a women is lucky enough to both be in a game and not be overly sexualized, then she is instead given masculine traits, as if having feminine qualities is inherently weak. This phenomenon is more recent, as if game developers are trying to reach out more to female gamers. However, i...
Collaboration (GDMC), an informal education program in 3D computer modeling and 2D interactive game design serving primarily African American youth aged 7 to 19 years in the Washington, D.C. metro area, transformed from a program designed and taught by adults to one designed and taught by yout...
Added an In-Game Updater, to make it easier to update the Mod Added synchronization for Airship toilet doors. Doors now open/close for everyone Changed Shifter to also die when shifting a neutral role (Jester, Arsonist, Jackal, ...) Changed the option "Jester Can Die To Sheriff" to "Ne...
— If you got a hat design, you can submit it on our Discord— You can submit a picture of how the hat looks like in game or you can submit the hat files themselves 😉About No description, website, or topics provided. Resources Readme Activity Custom properties Stars 10 stars ...
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The present study utilized an experimental design to investigate the short term effects of exposure to sexualized female video game characters on gender stereotyping and female self-concept in emerging adults. Bussey and Bandura’s (1999) social cognitive theory of gender development and differentiation...
There were previously 22,000 roles in Microsoft’s gaming vertical, which means the job cuts affect 8.6% of the team. This comes over three months after the tech giantacquiredAmerican video game company Activision Blizzard for US$69 billion. ...
In: Massively Multi-Agent Systems ... R Razavi,Jean-Franois Perrot,N Guelfi - International Workshop on Massively Multi-agent Systems 被引量: 51发表: 2004年 A fuzzy-AHP-based technique for the decision of design feature selection in Massively Multiplayer Online Role-Playing Game development The...
In this regard, Khaled and Vasalou (2014) created generative toolkits to support children’s game design activity through brainstorming and story-boarding techniques. This is in line with Landoni, Rubegni, and Nicol (2018) as well as Mazzone, Iivari, Tikkanen, Read, and Beale (2010), who ...