So, can anyone direct me to or possibly aid me in creating a rogue UI where combo points are displayed as orbs with an energy bar indicator below it. If i can get those im pretty sure i can find out how to display buffs such as SnD. I really want the orbs so i can have them ...
We read every piece of feedback, and take your input very seriously. Include my email address so I can be contacted Cancel Submit feedback Saved searches Use saved searches to filter your results more quickly Cancel Create saved search Sign in Sign up Reseting focus {...
( Enum.PowerType.ComboPoints, { shadow_techniques = { last = function () return state.query_time end, interval = function () return state.time_to_sht[5] end, value = 1, stop = function () return state.time_to_sht[5] == 0 or state.time_to_sht[5] == 3600 end, }, ...
I disabled the scrolling battle text addon, and do not use weak auras. For anticipation, the Slice Admiral simply adds combo points (the overflow) as soon as you use your finisher. I prefer it over everything else I have tried. it has countdown tick sounds, pleasant noises that remind ...
We read every piece of feedback, and take your input very seriously. Include my email address so I can be contacted Cancel Submit feedback Saved searches Use saved searches to filter your results more quickly Cancel Create saved search Sign in Sign up Reseting focus {...
( Enum.PowerType.ComboPoints ) spec:RegisterResource( Enum.PowerType.Energy, { garrote_vim = { aura = "garrote", debuff = true, last = function () local app = state.debuff.garrote.last_tick local exp = state.debuff.garrote.expires local tick = state.debuff.garrote.tick_time ...