Navigate to C:\Users\[USERNAME]\Documents\My Games\Rocket League\TAGame. Delete or add files as needed, you may wish to back up the files in another location first: Players may want to modify different files: Replay files in the Demos file Save ...
Repository files navigation README GPL-2.0 license rocket-league-replay-parser Parses Rocket League replay files and extracts as much information as possible. Still very much a work in progress. Used on rocketleaguereplays.comAbout Rocket League Replay File Parser Resources Readme License GPL-2.0...
reinforcement-learningunityunity3ddeep-reinforcement-learningrocket-leaguecar-physicsrocketleagueunitymlunity-mlunity-ml-agentsreinforcement-learning-environmentsmlagentsmlagent UpdatedFeb 8, 2021 C# jjbott/RocketLeagueReplayParser Star106 Code Issues
Add fileRL Replay Manager Location Games:Rocket League:Files Filename RLReplayManager-0.4.0-win32.zip Category Archive Tool Uploader TCT2000 Added Oct 3rd, 2015 Updated Jan 20th, 2016 Size 2.71mb (2,838,216 bytes) Downloads 459 (1 today) ...
Come recuperare le sequenze di allenamento e i replay salvati in Rocket League su PC Se hai effettuato il backup dei replay e/o delle sequenze di allenamento per risolvere un problema di caricamento non riuscito, continua qui...
I am glad to have taken the chance to have worked with Rocket League replay data as it proved to be a very useful exercise for me to learn the ins and outs of building predictive models. It was funny that we were playing our Rocket League matches and then rushing the data into our Do...
A Rocket League Replay parser written in C#. Replay files are converted to an object which can be exported as JSON. RocketRP can also convert the generated JSON file back into a replay file. This functionality hasn't been extensively tested and might not always work. Supports all Rocket Leag...
Rocket League replay parser written in C++. The project has been tested on Ubuntu (only tested 64 bit) and Windows (32 and 64 bit). CPPRPTest currently contains only internal test things/benchmarking, so probably not very relevant.
lines -m, --multiple parse multiple replays in provided directories. Defaults to writing to a sibling JSON file, but can output to stdout with --json-lines -p, --pretty output replay as pretty-printed JSON -V, --version Prints version information ARGS: ... Rocket League replay files Outp...
usage: carball [-h] -i INPUT [--proto PROTO] [--json JSON] [--gzip GZIP] [-sd] [-v] [-s] Rocket League replay parsing and analysis. optional arguments: -h, --help show this help message and exit -i INPUT, --input INPUT Path to replay file that will be analyzed. Carball ...