You can freeze a humanoid in place by setting WalkSpeed to 0; this prevents the controlling player from moving it through the default movement mechanisms. The default animation script scales a humanoid's movement animations based on how fast it is moving relative to the default speed of 16 stu...
For example, there’s amonsterthat won’t move or chase you as long as you keep your gaze fixed on him. So, you can walk backward the whole time to get away, but he’ll stay still. The game’s architecture is quite simple, with mere corridors of brick walls and torches as the en...
[18] noclip -- Gives you noclip to walk through walls,\n[19] clip -- Removes noclip,\n[20] speed [num]/ws [num] -- Changes how fast you walk 16 is default,\n[21] jumppower [num]/jp [num] -- Changes how high you jump 50 is default,\n[22] hipheight [num]/hh [num] ...
This may manipulate the player's speed, allow them to jump high or fly, walk through walls, and more. Most exploits work by loading a DLL file into the client that injects Lua scripts into the client. Some exploits are designed to work with specific games or game modes. These may give...