local humanoid = character:WaitForChild("Humanoid") local function onDied() task.wait(RESPAWN_DELAY) player:LoadCharacter() end humanoid.Died:Connect(onDied) end player.CharacterAdded:Connect(onCharacterAdded) player:LoadCharacter() end Players.PlayerAdded:Connect(onPlayerAdded) LoadCh...
local backpack = localPlayer:WaitForChild("Backpack") local tool = Instance.new("Tool") tool.RequiresHandle = false tool.CanBeDropped = false tool.Parent = backpack tool.Equipped:Connect(function(mouse) mouse.Button1Down:Connect(function() if mouse.Target and mouse.Target.Parent then...
local player = Players:WaitForChild(PLAYER_NAME) local part = Instance.new("Part") part.Parent = workspace part.Name = "ReplicationFocusPart" part.Anchored = true player.ReplicationFocus = part RespawnLocation SpawnLocation 读取并联 如果设置,玩家将在指定的 SpawnLocation 重生。 此属性只能通...
local backpack = localPlayer:WaitForChild("Backpack") local tool = Instance.new("Tool") tool.RequiresHandle = false tool.CanBeDropped = false tool.Parent = backpack tool.Equipped:Connect(function(mouse) mouse.Button1Down:Connect(function() if mouse.Target and mouse.Target.Parent then...
The root of Roblox's parent-child hierarchy. Its direct children are services, such as `Class.Workspace` and `Class.Lighting`, that act as the fundamental components of a Roblox game.
local humanoid = character:WaitForChild("Humanoid") local function onDied() task.wait(RESPAWN_DELAY) player:LoadCharacter() end humanoid.Died:Connect(onDied) end player.CharacterAdded:Connect(onCharacterAdded) player:LoadCharacter() end Players.PlayerAdded:Connect(onPlayerAdded) LoadCh...
local backpack = localPlayer:WaitForChild("Backpack") local tool = Instance.new("Tool") tool.RequiresHandle = false tool.CanBeDropped = false tool.Parent = backpack tool.Equipped:Connect(function(mouse) mouse.Button1Down:Connect(function() if mouse.Target and mouse.Target.Parent then...
local backpack = localPlayer:WaitForChild("Backpack") local tool = Instance.new("Tool") tool.RequiresHandle = false tool.CanBeDropped = false tool.Parent = backpack tool.Equipped:Connect(function(mouse) mouse.Button1Down:Connect(function() if mouse.Target and mouse.Target.Parent then...
local backpack = localPlayer:WaitForChild("Backpack") local tool = Instance.new("Tool") tool.RequiresHandle = false tool.CanBeDropped = false tool.Parent = backpack tool.Equipped:Connect(function(mouse) mouse.Button1Down:Connect(function() if mouse.Target and mouse.Target.Parent then...
local player = Players:WaitForChild(PLAYER_NAME) local part = Instance.new("Part") part.Parent = workspace part.Name = "ReplicationFocusPart" part.Anchored = true player.ReplicationFocus = part RespawnLocation SpawnLocation 平行讀取 如果設定,玩家將在指定的 SpawnLocation 重生。此屬性只能通過...