WorldModel 为 ViewportFrame 提供一些物理功能。 更具体地,您可以将 WorldModel 作为 ViewportFrame 的子,然后将其父级直接命名为 WorldModel 。这将允许您在 ViewportFrame 中使用射线投射通过 WorldModel 。此外,您可以将 Humanoid 字符放入 WorldModel 并将其父级正确设置,并且您可以为它们 animate。
ViewportFrame 是一种 GuiObject,可在其边界内呈现 3D 对象。它可以在 ScreenGui 等2D GUI 空间中很好的显示 3D 对象/模型。如果你还没有阅读 articles/Intro to GUIs|GUI 简介指南,请先阅读该指南,然后再继续学习本教程。创建ViewportFrame 可按以下步骤创建新的 ViewportFrame: 在ScreenGui 文件夹中创建一个新...
ViewportFrame is a GuiObject that can render 3D objects inside its bounds, offering a way to display 3D objects in a 2D space like a ScreenGui. This object has the following caveats: No shadows or post-processing effects are rendered. Enum.Material.Neon and Enum.Material.Glass materials ...
AViewportFrameis a frame that uses a camera to render 3D objects. This type of frame is a great way to display 3D objects and models in a 2D space, such as: A minimap of your experience directly in the corner of a user's screen. ...
Using a ViewportFrame- Works but extremely bad lighting, not what im looking for Scaling down the viewport - This too also works, but as point one stated, the rendering basically goes weird , Ive searched online and i did not encounter any issue similar to mine Scaled Down model: image74...
As the video explained too (4:07), all I would have to do is stretch up theViewportFrameto my screen’s size so it fits into the world around it, but I couldn’t find a way to achieve that. Maybe, if I could use a ScreenGui and mask it out so only the part’s surface is ...
localmouseRay =workspace.CurrentCamera:ViewportPointToRay(mouseLocation.X, mouseLocation.Y) localfilteredSelectionHit =workspace:Raycast(mouseRay.Origin, mouseRay.Direction *10000, raycastParams) Disabling Character Collisions Roblox player characters collide with each other by default. This can lead to in...
CFrameSerializer Optimized these functions for speed as well as preserving fidality. In the future, use Roblox's orthogonal angle format. npm i @quenty/cframeserializer docs source changelog npm CFrameUtils CFrameUtils for Roblox npm i @quenty/cframeutils docs source changelog npm CharacterParti...
An automated repository that extracts and displays information about the current version of Roblox. Most of the information is miscellaneous, but it provides insight to changes that are being made with each weekly release. - Roblox-Client-Tracker/FVariab
MoveTo()Moves the model'sPrimaryPartto the given position. If a primary part has not been specified, the root part of the model will be used. PivotTo()Transforms the model along with all of its descendantPVInstancessuch that the pivot is located at the specifiedCFrame. ...